Backgrounds
and Occupations in the Olde Realm
These
are some of the various occupations that fit with the backgrounds
listed above. Most of these are for humankind as the other races are
very alien to mankind's ways. Most categories will have standard
equipment and skills for that background. Then in the occupation
there will be additional skills and occupations (if any). These serve
as only a guide and a quick way to get players in the game. The list
is set up the following way.
1.
Name of the occupation
2.A
brief description of the occupation
3.
Additional skills associated with the occupation as well as any
elements of magic.
4.
Additional starting equipment.
Don't
limit yourself to the skills that are just on the occupational list.
You also don't have to use all the skills listed with the occupation.
Be free create your own characters.
Academic
|
Accuracy
|
Action
|
Brawling
|
Entertain
|
Equestrian
|
Healer
|
Intuition
|
Looks
|
Lore
|
Melee
|
Might
|
Occupation
|
Perception
|
Rural
|
Social
|
Stamina
|
Status
|
Stealth
|
Streets
|
Thievery
|
Wealth
|
Wilderness
|
Will
|
List
of all Skills
Academic,
Accuracy, Action, Brawling, Entertain, Equestrian, Healer, Intuition,
Looks, Lore, Melee, Might, Occupation, Perception, Rural, Social,
Stamina, Status, Stealth, Streets, Thievery, Wealth, Wilderness, Will
Skills:
Additional
Equipment:
Backgrounds
01-09-Raised
in the Woods...
10-18-Living
Poor on the Streets...
19-27-Lying,
Cheating, Stealing...
28-36-Fighting,
Brawling, Swordplay...
37-45-In
Cities and Towns...
46-54-Working
in the fields....
55-63-Studying
old tomes.....
64-72-Praying
and Fasting.....
73-81-In
the Circus, Playhouses, Street performing.....
82-90-Living
in large Estates, Castles, Colleges...
91-99-On
the High Seas, Port Towns, Rivers.....
00
Pick your own Background
Raised
in the Woods...
Academic
-10, Academic Specialty (Language Woodespeake) +5,Accuracy, Action,
Brawling, Entertain, Equestrian, Healer, Intuition +10, Looks, Lore,
Melee, Might, Occupation, Perception, Rural +5, Social, Stamina,
Status -5, Stealth, Streets -10, Thievery, Wealth -5, Wilderness +10,
Will
Spirit,
Stone, Flame, Ice, Luminance, Shadow, Wood, Storm
Standard
equipment. ragged clothes, stick, staff, or club, hand axe, 1 man
tent, slicker, hat, flint and steel, and knife. Any additional
equipment will be listed next to the occupation.
Druid
-
The
Druids are the keepers of the woods. There are various denominations
of the "Worship of the Woodes". Some are vegetarians and
would not harm another soul even to save their own life. While others
engage in divination through the sacrifice of prisoners or enemies to
divine. Most are somewhere within these extremes.
The
Druid start with the following additional skills: Academic,
Academic Specialties Languages (Feyspeake, Druid Tongue), Intuition,
Lore, Rural, Social, Status, Wilderness, Will
Magic:
Druid Secret Traditions XXXXXXXXXX
Robes,
Sickle (Small), Holly Crown
Gamekeeper-
Then
Gamekeeper is commonly hired by local lords to protect lands and
parks from poachers and wild beast.
Skills:
Accuracy,
Accuracy Specialties (Rifle), Action, Equestrian, Perception, Rural,
Stealth, Wilderness, Wilderness Specialties (Tracking),
Starting
Equipment: Rifle w/ 10 Shots, Dagger, Melee Weapon of Choice, Riding
Horse, Saddle and Bags, Leather Shirt, and Leather Pants.
Herbalist-
The
Herbalist is the doctor of the woods, they prepare and plant various
herbal remedies as well as poisons and antidotes.
Skills:
Wilderness Specialties (Herbalist)
Starting
Equipment: Hand Sickle (dagger), Herb Sack. 1-10 heal packs (heals
1-5 hp of damage)
Hunter-
A
hunter is one who makes his/her living by hunting wild game. One who
does this illegally is called a poacher and is the bane of every
gamekeeper.
Skills:
Accuracy Specialties- (Long Bow or Rifle), Wilderness Specialties-
(Tracking, Trapping)
Starting
Equipment: Long Bow w/ 20 Arrows or Small Rifle w/ 10 Shots, Dagger
Ranger-
A
Ranger is an explorer of wilderness uncharted. Usually hired by a
local lord to explore land already seen by the ranger and his kin.
Skills:
Perception Specialties (See, Hear, Smell), Wilderness Specialties-
(Tracking, Herbalist, Snares)
Equipment:
Long Bow w/ 20 Arrows Leather Jack
Pagan-
The
Pagan also known as the Wicka are a group of Goddess worshipers.
Normally they are quite peaceful but here have been known to have
evil Pagan groups.
Skills:
Lore Specialties- (Wicka Lore, Fey Lore, Feyspeake)
Magic:
Books of Gianna
Scout-
The
Scout is a Solider of a sort and a Ranger of another. The scout goes
far ahead into enemy lines and reports back what he has seen.
Skills:
Intuition,
Perception
Specialties- (See) Wilderness Specialties- (Tracking, Snares)
Starting
Equipment: Melee weapon of choice, Dark Earthen Clothing, 1 Extra
week of food
Shepherd-
This
is the person who has the life of tending to the herds of animals.
Most leave that life to go adventuring as it is safer than facing
wild beast that threaten the herds.
Skills:
Rual Specialties- (Heard Animal of Choice), Wilderness
Wilderness
Folk-
These
are the ones who live far from the reaches of civilization. They live
from the land and the land lives from them. Most would only adventure
under dire circumstances.
Skills
as background
Woodcutter-
The
Woodcutters are the burly axe wielding, song-singing, hard drinking,
mule driving guys of the realm who chop the trees down for the wood
the Old Realm so desperately needs.
Skills:Melee
Specialty- (Two-handed Axe) Rural Specialty- (Mules)
Starting
Equipment: Two-handed Axe Mule tack and harness Chain for dragging
logs
Living
Poor on the Streets...
These
are the poor of the poor. They have literally nothing to loose by
being an adventurer. From a young age they are taught that they are
lesser than others and will go to great links to insist their betters
get treated as a better. Others are just trash waiting to become
criminals.
Academic
-5, Status -5, Stealth +5, Streets +10, Wealth -5
Starting
equipment. ragged clothing, stick,
Agitator-
The
Agitator of the Old Realm is a teller of tales and a speaker of
various causes. Some can ever read and write! The Agitator has no
love for corrupt governments, the nobility, the rich, and churches
and will speak his mind freely inspiring riots and unrest. Most
Agitators don't live very long due to this fact.
Skills:
Academic,
Entertain, Looks, Perception, Rural, Social, Status, Will
Starting
Equipment: 1-100 Pieces of Parchment, 1-10 Speeches
Animal
Handler-
The
guy who handles all the animals. Mostly livestock and riding animals.
At home in a barn more than home. Likes animals more than people.
Skills:
Equestrian
(type), Rural
Specialty (type), Wilderness
Starting
Equipment: Equipment Animal(s) of Choice (within reason), Job at a
Stable
Beggar-
The
eyes and ears of the street. The poorest and most wretched. Many
Beggars are disfigured and/or handicapped. All are dirty and stink.
Skills:
Entertain, Perception, Social,
Starting
Equipment: Rags, Bowl, Rot gut , Fleas and Mites
City
Poor-
These
are the very poor and uneducated low class people. Their life is a
horrible one as they are victims all. Any money gained is quickly
stolen by thieves or the town guard. Still in their squalor they
still can be quite happy and gleeful.
Skills
as Background
Starting
Equipment: Old dirty mismatched clothing, Stick or club, 10% dagger,
5% melee weapon of choice.
Drunk-
This
is the fool who lives for drink. He/She could have once been someone
important but who knows now. Sometimes life will give them a chance
to redeem themselves in some heroic way. Most are doomed to failure.
Skills:
Stamina Specialty (Drink!)
Starting
Equipment: Nearly Empty Bottle of Rot gut
Former
Noble-
Once
a member of an established noble family now a wandering bum and
drunkard possibly dishonored by some scandal.
Skills:
Possibly Social, Maybe Status
Starting
Equipment: Old Ratty Formally Noble Clothing, Various Rings and
Jewelry with Gems missing (sold or stolen ), all Worthless Rusted
Gemless, Fine Melee Weapon in need of cleaning. Family Seal on ring.
Freak-
Born
disfigured the Freak only lives in the shadows fearing the reaction
of the masses. Attractiveness is at minus 25. Use these skill points
on your starting skills only.
Skills:
Action,
Brawling, Might, Perception, Rural, Stealth, Streets, Thievery,
Gossip-
This
is the busy body of the slums. She is usually found snooping around
sticking her nose into someone's business.
Skills:
Intuition, Perception, Social Spec (Gossip), Stealth, Streets
Jailer-
This
is the man who has the job of taking care of prisoners. Most are
sadistic and cruel but there are very rare exceptions of jailers that
are actually kind. Making friends with the jailer can allow you to
live longer.
Skills:
Action, Brawling, Healer Spec (Torture), Melee, Might, Perception,
Stamina.
Starting
Equipment: Shackles, Lock, Keys, Club
Laborer-
These
are your workers that do all the hard unskilled work around the
Realm. The death rate for Laborers is astronomical. Most are trying
to become noticed by a craftsman or artisan to be made an apprentice.
The rarely happens though because many crafts are family only. Life
isn't to bad though because at night they all gather to drink eat and
fight in various taverns. Many leave this life in search of adventure
as it is safer than working.
Skills:
Action, Brawling, Occupation, Might, Stamina
Orphan-
Just
a kid with no parents. Usually on his or her way to becoming a
criminal or a whore. Adjusted Wealth can be dropped to zero.
Skills
as background.
Starting
Equipment: None except dirty clothes
Peddler-
A
seller of things merchant too poor to buy a cart or shop. Usually
trying to make a deal with some one. Usually the target of thieves
and corrupt guards.
Skills:
Craft, Entertain, Perception, Social, Streets
Starting
Equipment: Backpack 1-10 Pots and Pans 1-10 Soap Cakes, 1-10 Cigars
1-100ft, of Rope 1-10 tools (used) if you can think of other weird
stuff to sell replace it on his list.
Rat
catcher-
This
is the person who has the disgusting job of going into the dark and
unmapped sewers and caves to kill rats and other varmints. Some find
out that things worse than rats live underground. Most people are
afraid of Rat catchers because they seem to fear nothing.
Skills:
Accuracy, Action, Melee, Perception, Rural Spec (Rats), Stealth,
Streets
Starting
Equipment: Lantern, 5 flask of oil, Rat Bag, Club, Sling with 20
Stones
Stevedore-
Those
who are laborers on the docks that only unload ships. They sometimes
become a crew member of a ship when business is slow.
Skills
AS LABORER but also add Occupation: Sailor
Street
Guide-
These
are the sorts who show newcomers a good time around town. This is of
course as long as the suckers are paying. Some work with Thieves
Guilds and sell their patrons out for a cut of their cash.
Skills:
Action, Brawling, Entertain, Melee, Perception, Social, Stealth,
Streets, Thievery
Starting
Equipment: Melee Weapon of choice, Leather Jack, Flashy Hat, and
Jacket
Wench-
The
lovely ladies of the poor sections. Usually employed in taverns, as
maids, and various other menial tasks. Usually they are looking for a
husband although some give it all up for adventures.
Skills:
Brawling, Entertain, Healer, Looks, Perception, Social, Stealth,
Streets
Starting
Equipment: Ragged but sexy Dress
Lying,
Cheating, Stealing...
These
are the city poor who have decided to turn to a life of crime and
deceit. Many have no choice, as the law, the government, and the
church are corrupt.
Academic
-5, Intuition +5 Lore -5, Rural -5, Status -10, Stealth +5, Streets
+10, Thievery +10
Starting
equipment. Ragged Clothing, Club
Bandit-
A
thief and robber that preys upon people upon the roadways. Most are
there for the money and will rarely kill or injure any who don’t
put up a fight.
Skills:
Accuracy,
Action, Brawling, Equestrian, Melee, Might, Perception, Rural,
Stamina, Thievery, Wilderness
Additional
Equipment: Pot Helm, Studded Leather Vest, Melee Weapon of Choice,
Light Crossbow, 1-10 bolts, Riding Horse, Saddle, Saddle Bags, Back
Pack, 30 ft. of Rope, Grappling Hook, Tinder Box, Tent 1 man, and
Riding Cloak.
Burglar-
A
specialized thief that breaks into houses and temples. Not very good
at fighting, but very good at stealth and locksmithing.
Skills:
Action, Occupation:
Specialty
(Locksmith), Perception, Stealth, Thievery
Additional
Equipment: Dark Cloak, Hip Sack, Cheap Lock Picks, and Hood Mask.
Charlatan-
A
seller of potions, maps, and magical items. Most of all are fake. The
Charlatan occasionally come across something real like a map of some
sort to a treasure.
Skills:
Academic,
Entertain, Healer, Lore, Occupation, Perception, Social, Streets,
Thievery, Wilderness, Will
Additional
Equipment: Ragged Mismatched Fine Clothing, 2-10 Bottles of Various
Concoctions, 2-20 Maps (of various places with hints of treasure only
a 05% chance of it being real), 3-30 Books, 3-30 empty bottles,
Melee Weapon of Choice, and a Push Cart (with canopy to keep all your
stuff dry.)
Conman-
A
smooth talking get the gold type rogue. While the Bugler breaks in
unnoticed the Conman steals right to their faces. This rogue makes
his way into a guild or noble house and gains trust. He then will
propose a venture with a high return then leave with the money.
Skills:
Additional Skills: Academic, Social, Stealth
Additional
Equipment: Dagger, Back Pack, 1-10 Fine Stolen Outfits
Fence-
The
lowlife and scum have to sell their good somewhere. That’s you a
worse criminal than they only giving them ¼ the value! Your small
shop here lately has been being watched ether the thieves' guild or
the law. You’ll find out soon enough!
Skills:
Occupation, Perception, Social, Wealth
Additional
Equipment: Small Run Down Shop Full of Junk, Club, Blunderbuss, 1-10
Shots
Forger-
The
Coins these days are so easy to forge. With this forged bank note
you’ll be able to start on your way to the big time.
Skills:
Academic, Occupation Specialties (Coin Mint) (Printing Press),
Perception, Wealth
Fortune
Teller-
You
sometimes see the future. Most of the time you just tell them what
they want to hear. Some times your really scare yourself with your
accuracy. Lately something is going terribly wrong you seem to feel
the Bane moving into the city....
Skills:
Healer Specialty (Folk Medicine), Lore Specialties (Fortune Telling)
(Occult Lore), Perception, Will, Spirit
Starting
Equipment: Deck of Taro Cards, Runes, Dice of Fortune, Small Crystal
Ball, Small Tent, Backpack, Incense, and Staff.
Gambler-
Betting
either honest or not, gambling is a good living as long as you don’t
get caught cheating. You love to gamble in the pits. You don't care
about anyone or anything else other than gambling. One day you will
strike it big.
Skills:
Streets Specialty (Gambling)
Additional
Equipment: Deck of Cards, Dice, Nice set of Clothing
Gypsy
-
Your
people are considered thieves and murderers. You have never (or may
have) done any of these things. Your people are a magical race of
humankind. You travel with the shows to make money. You work behind
the scenes setting up the tents and work as a watchman or your people
travel in caravans far out in the wilderness safe from man but not
from beast.. Your people are dying out as the Church targets them
more and more.
Skills:
Accuracy,
Action, Brawling, Entertain, Equestrian, Healer, Looks, Lore, Melee,
Perception, Rural, Stealth, Streets, Thievery, Wilderness
Gypsy
Book of Fortune Telling and MagicXXXXXXXXXX
Madame-
You
run a brothel. You look for girls off the streets. Runaways, orphans,
and slaves you pull them in and use them up. One day you’ll become
a Madame to a Noble Lord and then you’ll be set!
Skills:
Brawling, Entertain, Healer Specialty (Midwife), Looks, Perception,
Social, Stamina, Streets, Thievery
Additional
Equipment: Expensive Sexy Dress, Hand Bag, Make Up Kit, Knife, and
sword.
Outlaw-
You
have escaped from the horrible prisons of the Olde Realm. You are
living in the wilderness outside the city only coming back for
supplies when needed. You will die before you have to return to the
prisons.
Skills:
Accuracy,
Action, Brawling, Equestrian, Melee, Might, Perception, Rural,
Wilderness
Additional
Equipment: Shackles on Wrist and Feet attached to Steel Collar. Dirty
cloak and Rags. Ball and Chain (you managed to break free from treat
as a flail)
Pick
Pocket -
Your
quick with your hands and can pick a pocket with out notice. You lurk
the streets looking for the fool who carries all his money
carelessly.
Skills:
Action, Perception, Thievery Specialty (Pick Pocket), Stealth
Pimp-
You
run a flock of whores on the street. You use them until they die or
get ugly or you kill them yourself. You make them give you all the
money they make and give them a flop to sleep in and a few morsels of
food to eat each day. You will use violence against them for any
reason to keep them in line. You also are their protector when there
is a customer that gets out of line. Your at war with any other pimp
or madam in the area.
Skills:
Action, Brawling, Melee, Perception, Social Specialty (Con)
Additional
Equipment: Dagger, Melee Weapon of Choice, 1-10 Whores, Flash Clothes
Smuggler-
You
are a provider of items illegal and untaxed. You do not care what you
smuggle as long as it turns a profit. It could be banned religious
text, weapons to rebels, or slavery.
Skills:
Accuracy, Action, Brawling, Melee, Perception, Wilderness
Additional
Equipment: Flat Barge, Two Mules, Cart, Tarp, Melee Weapon of Choice,
Large Musket Rifle, 1-10 Shots.
Spy-
You
work for a foreign power and are here to spy on the surrounding
country side. If called to do so you will cause anarchy if possible.
You stay in the poor quarters but are at home in any environment.
Skills:
Academic,
Accuracy, Action, Brawling, Entertain, Entertain Specialty
(Disguise), Equestrian, Intuition, Looks, Melee, Might, Occupation,
Perception, Rural, Social, Stamina, Status, Stealth, Streets,
Thievery, Wealth, Wilderness, Will
Starting
Equipment: Cloak, Large Hat (to conceal face), Dagger, Weapon of
Choice, 1-10 Missions, and 500P.
Thug-
You
are an evil brute. You enjoy beating up weak people. You work for
pimps, madams, and various other criminal elements.
Skills:
Action,
Brawling, Melee, Might, Perception, Stamina
Additional
Equipment: Melee Weapon Of Choice, Leather Jack
Whore-
You
are a whore. You sell your body for money. If your lucky you can get
away with not getting involved with a pimp or madam using you up and
taking all your profits. If your still young and beautiful you can
make some real money. If you have lived long enough to get old you
are probably disfigured or diseased and don't make a lot of money.
Some of the smarter ones become madams. Most die young. It is a
horrible life. Many whores leave their whore life to hang out with
adventurers (putting them in danger as pimps and madams don't give up
their property easily) or to become one themselves.
Skills:
Brawling, Entertain, Looks, Perception
Additional
Equipment: Sexy Dress, Hand Bag, Make Up Kit, Knife
Fighting,
Brawling, Swordplay...
The
fighting man is a very common occupation in the Old Realm. Here to
avoid repetition are the basic skills all fighting men have.
Skills:
Accuracy,
Action, Brawling, Equestrian, Intuition, Melee, Might, Perception,
Rural, Stamina, Will
Additional
Equipment: Melee Weapon of Choice, Sturdy Clothing, Drink Horn or
Tankard, Cutlery (Fork, Knife, Spoon), Back Pack
Assassin-
You
are a killer for hire. Many think this is a highly skilled trade but
anybody can kill an unwary victim. There are few true professionals
in this trade. Most were Thugs before they became assassins.
Skills:
Stealth, Streets, Wilderness
Additional
Equipment: Dagger, Garrote, Large Pistol, 1-10 Shots, Cloak, Leather
Vest
Body
Guard -
Your
a personal guard. You are probably a veteran of war. You can handle
most street thugs and robbers with ease. Your war experience has let
you be at home in the city or wilderness.
Skills:
Social, Streets, Wilderness
Additional
Equipment: Nice Clothing, Sword, Chain Shirt, Pot Helm, Large Pistol,
Half-Cloak
Bounty
Hunter -
You
are a hunter of wanted men. Most are weak street trash. Some are true
challenges. You find your prey from the court house wanted posters.
Skills:
Stealth, Streets, Wilderness
Additional
Equipment: Chain Shirt, Wood Buckler, 1-10 Shackles with Locks, Cloak
(full of pockets)
Bowman
-
You
are a specialist with the Long Bow. Your arrows are deadly quite. You
and your regiment have fought in many battles (and maybe even a few
wars!)
Skills:
Accuracy Specialty (Long Bow)
Additional
Equipment: Long Bow, 2-20 Arrows, Quiver, Leather Vest, Pot Helm,
Dagger
Crossbowman
-
Your
a specialist with a cross bow. Your bolts are an a force to be
reckoned with. Your deadly bolts have killed many an enemy.
Skills:
Accuracy Specialty (Crossbow)
Additional
Equipment: Crossbow and 2-20 bolts, Quiver, Leather Vest, Pot Helm,
Dagger
Freelance
-
You
want to be a knight but you are not of noble blood. So you are a
Freelance. Selling your skills to various tourneys and causes. One
day you will be recognized by a noble house for your valor and skill
and become a knight.
Skills:
Equestrian, Social
Additional
Equipment: War horse, Lance, Medium Metal Shield, Basket Helm, Chain
Mail Shirt, Chain Mail Pants, 2 More Melee Weapons of Choice, Saddle,
Saddle Bags, 1-10 days of food, Bottle of Wine, Waterskin
Footman,
Light -
You
are the quick moving lightly armored footmen of battle. You’re also
cheap and expendable.
Additional
Equipment: Leather Armor, Medium Wooden Shield.
Footman,
Medium -
You
are the slightly more experienced and more expensive fighting troops.
You are the norm on a battle field.
Additional
Equipment: Chain Mail Shirt, Chain Mail Pants, Basket Helm, Medium
Metal Shield
Footman,
Heavy -
You
are the elite fore that is sent in the most fierce battles and wars.
You are highly paid and the most experienced. Since the introduction
of the musket your value has now being questioned.
Additional
Equipment: Basket Helm, Front and Back Plate, Arm and Leg Vembraces,
Large Metal Shield
Gunman
-
You
are a specialist with a Large Musket Rifle. Your shots are death to
your opponents. Mage or fully armored soldier falls before your shots
Skills:
Accuracy Specialty (Rifle)
Additional
Equipment: Large Musket Rifle, Leather Jack, 2-20 shots
Horseman,
Archer -
You
are a quick and deadly bowman on horseback. You have the advantage of
being able to fire arrows then move quickly away.
Skills:
Accuracy Specialty (Long Bow), Equestrian
Additional
Equipment: Long Bow, 2-10 Arrows, Quiver, Leather Vest, Pot Helm,
Dagger, War horse, Saddle, Saddle Bags
Horseman,
Light -
You
are the fast moving outriders. You ride in do quick attacks and
leave.
Skills:
,Equestrian
Additional
Equipment: Long Spear, Leather Armor, Medium Wooden Shield, Warhorse,
Saddle, Saddle Bags
Horseman,
Medium -
You
are the standard cavalry.
Skills:
, Equestrian
Additional
Equipment: Long Spear, Chain Mail Shirt, Chain Mail Pants, Basket
Helm, Medium Metal Shield , Warhorse, Saddle, Saddle Bags
Horseman,
Heavy -
You
are heavy cavalry. You go into heavy fortified areas and hopeless
outnumbered situations. You hope to retire real soon.
Skills:
, Equestrian
Additional
Equipment: Lance, Basket Helm, Front and Back Plate, Arm and Leg
Vembraces, Large Metal Shield, Warhorse, Saddle, Saddle Bags
Pit
Fighter -
You
are a professional gladiator. You fight in the Pits that are in every
slum. You make a lot of gold but having no vision of a future you
spend it on whores and taverns. You hope to be a champion and retire
if you live long enough.
Additional
Equipment: Basket Helm, 3 additional Melee Weapons
Swordsman
-
You are a professional duelist. You pick fights for gold. Your
combats are rarely fatal as you stop at first blood. There are a
breed of Swordsmen called Bloodswords who do kill all they fight
after surrender. They are considered honor less dogs in the
swordsmen's eyes.
Skills:
Melee Specialty (Sword)
Additional
Equipment: Fancy Outfit, Expensive Sword, Long Cloak
Town
Guard -
You
are a town guard. You know your town like the back of your hand. Your
job is quite boring so you take great pleasure when you see a crime
to punish the criminal before he even gets to the jail. While not
beating criminals and the unlucky senseless, you are busy visiting
taverns and bakeries and looking for young wenches to harass.
Additional
Equipment: Leather Jack, Pot Helm, Spear, Lantern
Warrior/Barbarian
-
You
are a primitive fighter from the great wildernesses in the Old Realm.
You truly are half naked and barbaric looking with your primitive
furs, bones, and leather work. Despite their primitive appearance
many barbaric people are skilled smiths. Many barbarians tend to get
into trouble in civilized areas and end up having to kill lots of
people. The one who keep their cool tend to live longer and become
adventurers.
Skills:
Rural, Stealth, Wilderness
Additional
Equipment: Fur Cloak, Fur Outfit (only covering the bare minimum),
Large Melee Weapon, Short Bow, 1-10 Arrows, Backpack, Tinder Box,
In
Cities and Towns...
These
are the people who live in cities and towns. They have the normal
starting skill list with all at 25. The life of a middle class worker
is better than the poor in the slums but is very boring. Many start
as children working from sunup to sundown. As they move to adulthood
it gets no better. Life is work day in and out. Many leave this
boring life and become adventurers.
Standard
Equipment: Shirt, Boustiea and Skirt (if female), Breeches (if male),
Sandals, Boots, or Shoes
Appraiser
-
You
are hired by people to tell the value of things. This is not to bad
of a job as long as your honest. A dishonest Appraiser who tries to
fence things are quickly caught and punished. It is a boring life.
Many become adventurers because they see how much gold and treasure
is gained through the delving of ancient ruins in which the old realm
is full of.
Skills:
Occupation, Occupation Specialty (Appraise), Perception
Additional
Equipment: Small Shop (full of junk), 1-100 Books on Various Values
of Things, Melee Weapon of Choice (hidden under the counter)
Apprentice
-
You
are an apprentice for a Craftsman or Artisan. This involves very
little learning and much backbreaking work. You are little more than
a slave. You endure constant beating and berating so you can gain a
trade. One day you will be a Craftsman or Artisan if you don't loose
your cool or you might give that master a piece of your mind and quit
to go adventuring.
Artisan
-
You
are an Artisan. You work hard at your art. You are either part of a
guild or being threatened by one. You have to train your stupid
apprentices so they do not mess up your business. One day you will
work for the nobles and live on an estate. But for now you will work
your Trade day by day.
Skills:
Occupation Specialty (Artisan Trade of your choice), Status, Wealth
Additional
Equipment: Large Shop, Cart with Mule, 1-10 apprentices, 1-5
servants, A pending order of 1-100 items.
Bartender
-
You
own a bar. It could be in any part of the city depending on your
level of wealth. You deal with your regular patrons as well as
travelers. You hear a lot of information much false some true. You
sell it with the drinks if the price is right.
Skills:
Occupation Specialty (Brewer)
Additional
Equipment: Small Bar, Club (under the bar), 1-10 Serving Wenches.
Clerk
-
You
work for some guild, legal, or governmental office. You must scribe
all the things you are told. It is a safe boring job. You come across
much secret business information. Most worthless some quite valuable
and damaging. You can make money on the side by selling information
if you could find some one to buy it. Sometimes there are secret maps
to hidden treasures. You have perhaps in your leisure copied one of
these maps?
Skills:
Academic, Lore
Additional
Equipment: Pen and Ink, 2-100 Sheets of Paper, Candle, Flint and
Steel, Wax and Seal.
Common
m/f -
You
are a common person. Nothing much more to be said. You work for
someone and are hoping to become an apprentice.
Craftsman
-
You
are a Craftsman. You work hard at your Craft. You are either part of
a guild or being threatened by one. You have to train your stupid
apprentices so they do not mess up your business. One day you will
work for the nobles and live on an estate. But for now you will work
your Trade day by day.
Skills:
Action, Might, Occupation, Stamina
Additional
Equipment: Large Shop, Wagon with 4 Mules, 1-10 apprentices, 1-5
servants, An upcoming job
Engineer
-
You
are a builder and destroyer of castles and other large structures.
Skills:
Academic Specialty (Engineer), Occupation (Mason), (Carpenter)
Additional
Equipment: Telescope, Tools of Trade, Pen & Ink, Stack of Papers
with Your Latest Design, Fine Clothing
Falconer
-
You
train and raise falcons for nobles. They in turn have falconry
contest and get all the credit. This is the life of a Falconer. You
do hear most of the business of the nobles as they think of lesser
common people as not worthy of speaking to. Recently the nobles have
been talking a lot about treasure laden ruins and secret cults! What
is going on?
Skills:
Status Specialty (Falconry)
Healer
-
You
are a folk doctor of the common man. Your art does not come from only
the universities like a physician does but from the old folk cures
passed down from generations long ago. Many a strange disease is
being seen these days. Some whisper it is the Bane.
Skills:
Healer
Additional
Equipment: Medical Kit, 1-10 Heal Roots
Maiden
-
You
are a daughter of a Craftsman or Artisan. Your family has money but
no title. Maidens with any beauty are traded like property in
marridge between the Guilds and sometimes the lower Nobility if the
family can bail out the debts of a lesser noble. You would normally
be a courting but here of late many a maiden has gone missing. Even
one of your closest friends is gone.
Skills:
Looks
Additional
Equipment: 1-10 Lovely Dresses, Pen & Ink, Paper (for various
love letters), Jewelry (worth a total of 1-100 P)
Mechanist
-
You
are a master of gears and cogs and create fantastic machines for the
betterment of society and for war. Mostly you work in the great
forges banging out smaller cogs with your hammers and tools.
Skills:
Academic, Melee Specialty (Hammers), Might, Occupation (Mechanist),
Perception, Stamina, Status, Wealth
Additional
Equipment: Hammer, 2-20 Various tools, a Shop in a Factory, 100P
Merchant
-
You
are a member in good standing of the merchants guild and have a
successful import and export business. If your not a member of the
merchant's guilds beware! You will be asked to join or leave.
Skills:
Academic, Animals, Occupation, Perception, Social, Status, Streets,
Wilderness, Wealth
Additional
Equipment: Fine Clothing, Melee Weapon of Choice, Shop (with upstairs
home), Wagon, 4 Mules
Midwife
-
You
deliver babies from high class to low. Women in you family have been
doing this for generations. You are also as skilled as many doctors.
You have notices many strange deformities here lately both in mother
and child. You had better pretend to not notice. Especially in the
noble and royal families where this seems to be spreading.
Skills:
Healer, Healer Specialty (Midwife), Will
Servant
-
You
and your families have worked for the noble families for uncounted
generations. You are underpaid abused, fired, and dismissed by the
whims of the nobles. You do on the other hand live in large estates
and castles. That is unless the noble decides to travel then life is
truly miserable. Some servants are forever ruined by the whims of one
cruel noble. You hope one day to work for royalty. The your pay and
life in general will be better. Some with lower status are actually
owned by the nobility.
Skills:
Action, Might, Rural
Additional
Equipment: Uniform of Noble House.
Taxman
-
You
are a Taxman hired by the government to gather taxes from the people.
Most taxmen are crooked and despicable creatures hated and alone in
the world. You hope to one day be a high tax official with a large
manor in some city but now you are traveling collecting taxes as you
go. You have more power than any local government anywhere you go.
You may at will have anyone arrested for tax evasion. The nobles and
many guilds will produce letters of exception so the commoner is the
most taxed.
Skills:
Academic, Perception, Social, Status, Streets, Wilderness, Wealth
Additional
Equipment: Fine Clothing, Pen & Ink, Stack of Papers and Tax
Records, Abacus, 500G a year expense account. One also MUST have a
Bodyguard or Thug.
Teamster
-
You
are a rough and tumble wagon driver. You either drive or guard from
bandits along the roads as well as humanoids and beast. You most
likely belong to a company or guild and will openly combat other
teamsters that get in your way.
Skills:
Accuracy, Action, Brawling, Craft, Equestrian (Teamster), Melee,
Might, Perception, Streets, Wilderness
Additional
Equipment: 4 Horses, Wagon, Whip, Hand Weapon, Cross Bow
Tinkerer
-
You
are a maker of small clock work things such as clocks and musical
boxes. In some cases you use small steam motors to power your
creations.
Skills:
Academic,
Entertain, Lore, Occupation, Occupation Specialty (Clockworks),
Occupation Specialty (Steamworks)
Additional
Equipment: Small shop full of clocks, steamers, boilers,
Trader
-
You
are a merchant who travels from village to village and town to town
selling your wares. Many belong to the merchant's guild if they do
not want trouble. Many have their families with them. Traders who
travel the wilderness lands usually do not have to worry about the
merchants guilds as the guilds reach are too far out.
Skills:
Academic, Animals, Perception, Smith, Social, Status, Streets,
Wilderness, Wealth
Additional
Equipment: Fine Clothing, 2 Wagons, 8 Horses, Melee Weapon, Missile
Weapon
Weaponsmith
-
You
are a maker of weapons and you are very good at what you do. You
either belong to the guild or have trouble.
Skills:
Occupation (Weaponsmith), Status
Additional
Equipment: Shop with Hammer and Anvil
Working
in the fields....
This
is the most common occupation in the civilized world. Most will work
their lives away and die never seeing any adventure. Here are a list
of the skill all of this background will have.
Action
+5, Might +5, Perception +5, Rural +15, Stamina +5, Status -15,
Wealth -15
Additional
Equipment: Ragged Clothing, Club
Farmer
-
You
live in the wilderness away from civilization. You have no lord save
yourself.
Additional
Equipment: Farm in the Wilderness, Tools, Ox
Peasant
-
You
are a freeman in the service of the government or a local lord. As
long as you farm successfully you are left alone. You are required to
give one half of your crop to the lord or more. Sometimes there is
only crops for the lord and none for the family.
Additional
Equipment: Farmland Owned by Lord, Tools, Plow
Serf
-
You
and your family are owned until a debt is paid off. The lord takes
most of your crop leaving you very little. He adds on bogus debts for
any reason. All the beautiful girls when old enough are taken and
end up servants in his house. Once paid off you can work as a
peasant. Many break their contract and begin their lives as
adventurers.
Additional
Equipment: Land Owned by Lord, Tools, Plow, 1-100G Debt to Lord
Studying
old tomes.....
The
scholarly and sagely occupations are looked on with curiosity by most
folk as the mystery of reading and writing is out of their reach.
Many of the educated study forbidden lore and tomes to gain
knowledge of the mystical. While others study the limits of science
and scoff at the mystical. Most will have the following attributes
unless otherwise stated.
Skills:
Academic, Lore, Perception, Status, Will, Wealth
Alchemist
-
The
Alchemist is the creator of potions of all sorts. This is a very
respected person from all classes of society. Alchemist very rarely
form guilds and pass their knowledge to a very few select students.
Normally this is their own children though for the right price an
Alchemist will train another.
Skills:
Academic Specialty (Alchemy) Occupation (Glassblowing)
Additional
Equipment: Shop in town with Alchemist Laboratory upstairs
Artificer
-
You
are a collector and finder of ancient artifacts and devices from the
past. You have vast knowledge of ancient history and science.
Skills:
Academic Specialty (History), Academic Specialty (Science of the
Ancients), Occupation, Status, Wilderness,
Additional
Equipment: Spyglass, Melee Weapon, 1-10 Ancient Devices that you and
the Game Master decides on.
Doctor
-
The
honorable occupation of a physician is needed in the Old Realm. Only
the very rich or the military can afford the services of such skill.
Although the local healer can give many Doctors a run for their money
the Physician is also well trained in medical knowledge collected
from across the world.
Skills:
Academic Specialty (Language Latinus), Academic Specialty (Science
Anatomy), Healer
Additional
Equipment: Office/Manor in Town (with upstairs above), Medical Kit
Linguist
-
The
linguist is a busy sort with the history of the world as it is.
There are thousands of ancient tongues across the world lost to all
but a very few. Many are hired by nobles and mages wanting
translations of unspeakable lost text. Many have their lives in
danger once they translate the wrong cult's tome and have to take up
a life of adventure.
Skills:
Academic Specialty (Languages as many as you can learn. ) Academic
Specialty (Translate Ancient Language. Requires library)
Additional
Equipment: Books in Private Library, Nice Home in University
Mage
-
You
are the most rare of sorts. A wizard of old. With the church's
inquisition killing out most of the future of mages you have to keep
your arts in secret. Only revealing to those who have the powers of
the elements or could have the potential to be taught. You are well
known by the nobility and give them much service. You may either live
in a city among the noble neighborhoods or in a walled manor far out
in the wilderness but near at least a village.
Skills:
Academic Specialty (Language Latinus), Academic Specialty (Language
Surpurnal), Academic Specialty (Language Infernal)
Magic:
One of the Mage OrdersXXXXXXXXXX
Additional
Equipment: Books in Private Library, Manor
Mage
Apprentice -
You
are an apprentice to a Mage. You must keep your master's arts secret.
You have been taught how to read and write if you did not know how
and are currently studying strange languages and lore. That is when
your not cleaning the manor, stables, rooting the garden, cooking,
and doing the laundry as well as a million other things. You have
been naturally gifted or have quickly learned a few elements of
magic. Though most apprentices are young they can be of any age.
Magic:
Any of the Mage OrdersXXXXXXXXXX
Navigator
-
You
are hire for armies, navies, and nobility to plot a course from know
maps and the sun and stars. Be it on land or sea. Unfortunately most
of the work is on the sea where many disappear with no return.
Skills:
Academic Specialty (Navigation), Academic Specialty (Astrology)
Additional
Equipment: Tools, Fine Clothing
Sage
-
The
Sage is of the view of the world from a mystical view. They are
masters of history and lore. They have many of the secrets of
religions as well as Mage orders. They are quite safe from the
inquisition as most are from noble blood and the Sagely Orders can
wield a huge amount of money and power. They are at odds with the
Scholars who scoff at anything mystical. The debates are usually in
the streets and can turn to downright bloody brawls to the death.
Skills:
Academic Specialty (History), Academic Specialty( Language Latinus),
Academic Specialty (Theology)
Magic:
Each Sage Group has a Magical traditionXXXXXXXXXX
Additional
Equipment: Fine Clothing, Sage's Cape, Library at Home or Luminarium
Scholar
-
The
Scholar is of the humanist view that the world and all mystical
occurrences can be explained away by science. They are antagonistic
to any and all religions and mystics and say not much about the
Surpurnal Church. They are quite safe from the inquisition and the
church as most are from noble blood and the Scholarly Orders can
wield a huge amount of money and power. They despise the Sages worst
of all as many of their debates oppose and shake everything the
Scholar believes in.
Skills:
Academic Specialty (History), Academic Specialty (Science), Academic
Specialty (Mathematics), Academic Specialty (Theology)
Additional
Equipment: Fine Clothing, Scholar's Cape, Library at Home or
University
Teacher
-
You
are a Professor without a university. You go from manor to manor
educating the noble children preparing them for university life. It
is a horrible job as the noble children are as bad as the adults.
Additional
Equipment: Fine Clothing, Hat, Library at Home, Backpack with Books
(on various subjects)
Praying
and Fasting.....
The
papacy of the old realm is mostly corrupt save for a few true good
priest trying to truly help others. The nobility are allowed to do
horrible things to the lower class and buy indulgences from the
church that lets them walk free men. Various orders within the Church
plot and plan various schemes. Members of the priesthood fight
amongst each other for various church and governmental positions
using up and destroying anyone in their way. Though if there is a
challenge to the church all other activities are put aside to defend
the Church. The Orthodox Holy Suprurnal Church of the Avatar is
though of with reverence and fear by most of the peasantry. The
church for some is one place that they can escape their daily woes
for a while within a great tall grand chapel.
Here
are a the most common skills of an Avatarin priest: Academic,
Entertain, Healer, Lore, Perception, Social, Will
Magic:
Church Lore and Tomes.
Standard
Equipment: Robes, Holy Symbol, Staff and Dagger (in storage for use
only in battle or travel and only if an adult)
Acolyte
-
You
are a priest in training. You are nothing more than a servant. You
work and clean for 10 hours and study for 8-10 hours a day. If you
fail at your duties you are beat severely. A few of the priest are
perverts and homosexuals. You now do not know if you want to be a
priest (or nun if female) anymore. After a few years you know you
will be a Monk (or Nun) and then possibly move up to the priesthood.
If you are of noble blood your life is 8-10 hours of study and a lot
of time off. In a few years one of noble blood will become a priest
(although female nobles will still only be nuns, but nuns in a really
good station)
Magic:
Church Lore and Tomes.
Bishop
-
You
have been a priest for many years and now you are a bishop. You weld
great power and wisdom in which you use to further the will of the
Church. You delegate the indulgences of the nobility and how much to
charge them. You wish is to become the Arch Bishop and then be the
Supurnal Father.
Skills:
Academic Specialty (History), Academic Specialty( Language Latinus),
Academic Specialty (Theology)
Magic:
Church Lore and Tomes.
Additional
Equipment: Extravagant Clothing, Holy Books, Extravagant Headdress,
Gold Holy Symbol, Gold Rings, Holy Jeweled Staff, Holy Jeweled
Dagger, Holy Jeweled Ceremonial Sword, Holy Jeweled Chalice, Holy
Artifact (If in a big enough town or city), Holy Jeweled Breastplate,
Grand Cathedral
Choir
Boy/Girl
-
You
are a poor child that has been raised within the confines of the
churches. You sing for the church and do slave work the rest of the
time. Many of the priest are good people but the rest beat and molest
you on a daily basis. You hope to become an acolyte or escape the
church grounds. If not you will kill your tormentors.
Skill:
Entertain Specialty (Singing)
Additional
Equipment: Robes
Heretic
-
You
may have been a priest but now hate the corrupt church. You have
translated many of the holy books into the language of the people!
You now are a member of the Unorthodox or Protestant Church. You and
your followers are seen as more of a threat than the Bane by the
Orthodox Church and they will actively go forth to kill any and all
of you and your followers. You have taken up the sword to defend your
people and are though of as an outlaw by most.
Skills:
Accuracy, Action, Animals, Brawling, Melee, Stealth, Streets,
Wilderness
Magic:
Unorthodox or Knostic Church Lore and Tomes.
Additional
Equipment: Black Robes, Black Hat, Holy Books (Translated into
Skasspiel)
Monk
-
You
are in training for the priesthood. You may actually if skilled
enough get to go with a priest to do various church appointed task.
Other than that you are a slave doing more of what you did as an
acolyte but getting to study more.
Skills:
Academic Specialty (History), Academic Specialty( Language Latinus),
Academic Specialty (Theology)
Magic:
Church Lore and Tomes.
Nun
-
You
are a sisterhood married to the Church. You are suppose to be a
virgin but many a priest has taken that from you during your acolyte
years (Unless you were of noble blood). You try to forget the
corruption and do good deeds for mankind. You want to get into the
high sisterhood and then become a mother superior.
Skills:
Academic Specialty (History), Academic Specialty( Language Latinus),
Academic Specialty (Theology)
Magic:
Church Lore and Tomes.
Additional
Equipment: Headdress
Priest
-
After
being an acolyte and then a monk for years (unless you were of noble
blood then you went right to the priesthood) you are now a priest of
the Orthodox Holy Surpurnal Church of the Avatar. You are stationed
in a small cathedral you have command over a few monks, nuns, and
acolytes. You are expected to hear confessions and collect
indulgences from the nobility. You are also expected to ferret out
any heresy, wizards, and bane worship you find and report them to the
inquisition if you cannot destroy them yourself.
Skills:
Academic Specialty (History), Academic Specialty( Language Latinus),
Academic Specialty (Theology)
Magic:
Church Lore and Tomes.
Additional
Equipment: Extravagant Clothing, Holy Books, Extravagant Headdress,
Gold Holy Symbol, Holy Jeweled Staff, Holy Jeweled Dagger, Small
Cathedral
Witch
Hunter -
You
are a priestly warrior for the inquisition. You ferret out heretics,
wizards and the Bane wherever you go. If anyone gets in your way you
will accuse them of working for the Bane. You are above the law and
god's chosen champion in this world. You are a truly mad with fervor
to hunt down what you see as evil.
Skills:
Accuracy, Action, Brawling, Melee, Might, Stamina, Stealth, Streets,
Wilderness
Magic:
Church Lore and Tomes.
Additional
Equipment: Full Helm, Breastplate, Chain Sleeves, Chain Pants, Sword,
Shield, Crossbow, Backpack, Rope 50 ft. Horse, Chain Barding, Saddle,
Saddlebags
In
the Circus, Playhouses, Street performing.....
You
are a performer. You travel from town to town, city to city making
your way in the world bringing light happiness and culture to
people's dreary lives. The life is not always easy as travel between
civilized lands is quite dangerous. The Church and Government can
sometimes step in too if the message of the play is controversial.
Many of the church and state dislike these artist because they are
literate and are responsible for much of the spreading of heretical
books. Hopefully all they do is just shut your show down and your
told to leave. Many an entertainer has had his or her property
confiscated and or been imprisoned for years or worse. Though most
from rich to poor enjoy a good show.
The
entertainer most commonly has these following items
Additional
Equipment: Puffy Shirt, Tights (or nice dress), Set of Common
Clothing, Dagger, Club
Actor
-
You
are an Actor. You want to play in the great cities playhouses one day
but for now you must travel the world making your way
Skills:
Academic, Action, Entertain, Intuition, Looks, Perception, Social,
Streets, Wilderness,
Additional
Equipment: Fine Stage Clothing, Stack of Plays on Paper
Acrobat
-
You
are an acrobatic wonder you can fold and bend yourself in ways
unimaginable, flip and roll across the ground and balance high above
a crowd upon a wire.
Skills:
Action, Action Specialty (Acrobatics), Brawling, Entertain,
Intuition, Looks, Might, Perception, Stamina, Stealth, Streets,
Wilderness
Animal
Trainer -
You
train animals of various sorts to perform in the shows. You want to
one day perform for nobility in a command performance.
Skills:
Action, Brawling, Entertain, Occupation (Animal Tamer), Perception,
Rural, Streets, Wilderness
Additional
Equipment: Collection of animals (Get with the GM on this one)
Bard
-
The
bard is an ancient order (akin to the druids) of performers who use
magic in their performance. They are loved and treasured where ever
they go as they spread news and gossip of the rest of the world
throughout the year. They are great teller of tells and sagas of old.
They sing songs as no one else can and leave the people wanting more
the next year. All bards belong to an order and will recognize any
other bard on sight. Bards are left alone by most as their order is
quite dangerous if disturbed.
Skills:
Academic, Academic Specialty (History), Academic Specialty( Language
Latinus), Academic Specialty (Theology), Accuracy, Action, Brawling,
Entertain, Intuition, Looks, Lore, Melee, Perception, Social,
Status, Stealth, Streets, Wilderness, Will, Wealth
Magic:
Bardic TomesXXXXXXXXXX
Additional
Equipment: Musical Instrument, Pen & Ink, Fine Clothing, Fine
Hat, Melee Weapon
Comedian
-
You
are a funny man! You crack jokes with your quick wit and make others
laugh. You are sometimes hired to insult another and can do so with
great skill. Most laugh but it can be dangerous to anger nobility.
Skills:
Action, Brawling, Entertain, Perception, Social, Stealth, Streets,
Wilderness
Additional
Equipment: Pen & Ink, Stack of Comedy Papers with various Jokes,
Backpack
Dancer
-
You
are a dancer. You cavort around in nearly nothing for the pleasure of
the crowd. You are wanted and loved by many men. This is normally a
good thing unless the wrong nobleman or priest takes a fancy to you
then it is time to leave or drain his money coffers.
Skills:
Action, Entertain (Dance), Looks, Stealth, Streets, Wilderness
Additional
Equipment: Sexy Costume, Tambourine, Finger Symbols
Minstrel
-
You
are a traveling singer and the better you are the better you are
paid. You dress fancy and tend to work for the nobles and other
monied people. You tend to play and sing more classical and not the
traditional peasant ballads. You most likely belong to a minstrel’s
guild.
Skills:
Academic,
Entertain, Equestrian, Intuition, Looks, Lore, Perception, Rural,
Social, Streets
Additional
Equipment: Musical Instrument, Pen & Ink, Fine Clothing, Fine
Hat, Melee Weapon
Musician
-
You
play a musical instrument. you hope to make it into a big city
symphony.
Skills:
Entertain Specialty (Musical Instrument of Choice)
Additional
Equipment: Musical Instrument of Choice
Seer
-
You
are a teller of fortunes. Be you real or fake people flock to you and
your advice. You are also full of advice for curses and omens as well
as supernatural creatures. In many cases what is not know is made up.
Skills:
Academic Specialty (Astrology), Academic Specialty( Taros Cards),
Lore, Perception,
Magic:
Book of Seers
Additional
Equipment: Tent, Crystal Ball (if you have the element of Spirit),
Taros Cards, Astrological Charts, Fancy Clothing, Rapier, Wagon, 2
Horses
Singer
-
You
voice commands attention each time you sing. You hope to make it to
one of the big opera houses in the big cities. But for now you are
just going to make it with a traveling show.
Skills:
Entertain (Specialty Singing)
Additional
Equipment: Fancy Clothing, Pen & Ink, Stack of Papers with Songs
Storyteller
-
You
are a one man (or woman) show. You can set up anywhere and tell a
tale for a few coins. You hope one day to work the taverns of large
cities but the street corners will do for now.
Skills:
Academic, Entertain, Perception, Social, Stealth, Streets, Wilderness
Additional
Equipment: Pen & Ink, Papers with Various Stories
Street
Performer -
You
are a juggler and acrobat. The street corner is your stage and the
world your theater. You hope to join up with a show but for now the
street corner is just fine. It barely pays the bills.
Skills:
Accuracy, Action, Entertain (Specialty Juggling), Melee, Perception,
Social, Stealth, Streets, Wilderness
Additional
Equipment: Billiards, Balls, 3 Daggers, Fancy Costume
Strong
Man -
You
are a strong man. You challenge others to feats of strength. You
sometimes will have fight matches if a challenger is particularly
loud and obnoxious. You have not lost yet
Skills:
Action, Brawling, Entertain, Melee, Might, Perception, Stamina,
Streets, Wilderness
Additional
Equipment: Iron Bars, Weights, Tiger Skin Costume
On
the High Seas, Port Towns, Rivers.....
You
live on the coast or on the banks of the many rivers of the Olde
Realm. You are very comfortable with being on the water and never get
sea sick.
Skills:
Accuracy, Action, Brawling, Melee, Might, Occupation (Sailor),
Perception, Stamina, Stealth, Streets, Wilderness
Additional
Equipment: Comfortable Clothing, Dagger, Light Boots or Sandals
Boatman
-
You
use your small boat or barge to ferry passengers, pilot ships, or
smuggle cargo. You have lived on the river/coast your entire life.
You see that most boatmen rarity live to old age as the seas and the
rivers are dangerous. There are attacks from bandits and monsters
that are getting more frequent.
Additional
Equipment: Barge (on rivers) or Large Rowboat with sail (on oceans),
Melee Weapon
Captain
-
You
are a military naval officer of the crown. You run a tight ship. You
hope to gain a larger ship and perhaps a fleet.
Additional
Equipment: Small Ship, Fine Officer Uniform, Melee Weapon, Musket
Pistol, 4 cannons, Telescope
Explorer
-
You
have been given a ship by the crown/church/nobleman to explore and
claim uncharted lands. Many others before you have gone never to
return. You will find new lands and claim them.
Skills:
Academic, Social, Status, Wealth
Additional
Equipment: Small Ship, Fine Clothing, Melee Weapon, Musket Pistol, 4
cannons, Telescope
Fisherman
-
You
catch fish for a living. You eat fish every day. You might give it up
and go adventuring.
Additional
Equipment: Large Rowboat, Fishing Nets, Melee Weapon
Marine
-
You
are a marine of the royal navy. You are a force to be reckoned with.
You have fought in over 10 sea battles. Your bad rough and have a
neat uniform. When you enter a tavern you expect respect.
Additional
Equipment: Melee Weapon, Missile Weapon, Studded Leather, Pot Helm,
50 ft. of Rope, Grappling Hook, Backpack, Fine Naval Uniform
Pirate
-
You
are the scum of the earth. You are escaped prisoners or slaves (or
whatever) that raid other ships for loot. It is rumored that all
pirates are bloodthirsty murderers. This is not so as many times the
crew is spared if they give no trouble. You wish one day to get away
from this life and go adventuring.
Additional
Equipment: Melee Weapon, Small Musket Pistol
Pirate
Captain
-
You
have stabbed and shot your way to the top. You now have a ship and a
crew of pirates. You hope to have a fleet of ships raiding and
controlling a section of the seas avoiding the navy and their
marines.
Additional
Equipment: Small Ship, Fine Clothing, Melee Weapon, Musket Pistol,
Parrot on Shoulder, 4 cannons, Telescope
Sailor
-
You
sail the ship. You clean the ship. You watch for the enemy. You fix
food, wash clothes, and cater to the Marines who protect you on
board.
Additional
Equipment: Royal Navy Sailor Uniform, Melee Weapon, Small Musket
Pistol
Living
in large Estates, Castles, Colleges...
You
were born into power and riches. You live a life of luxury. Most of
the nobility are openly ruthless and cruel to the under classes. They
live hedonistic lives and think themselves above the under classes
and will not tolerate any person acting out of their place. The
Nobility will stop everything to cruelly put a lesser in his or her
place. Nobility are notoriously stupid with money and will run out
before their next monthly allowance. They are constantly in debt and
on the run from various guild masters and loan sharks they owe money
to. They must keep a good name and will usually pay back most debts
or have someone else take care of it as a favor in return for some
nefarious task. Almost all of them dabble in various forms of black
magic, which they use against each other. Others are actually rumored
to be into bane cults. The nobleman commonly will go out wenching and
have hundreds of illegitimate children from underclass women they
have seduced or raped. Female nobles have life differently. They must
stay pure until marriage, which is usually around twelve to seventeen
years old give or take. They are normally married to an older
well-established already married noble man, as polygamy is
commonplace within noble society. Many a young noble girl has died
from an older jealous vicious wife. Many of the noble females if poor
and widowed and with daughters will live a wing from a nobleman and
let him have his way with all of them. Any male offspring of widows
are sent to be acolytes. If you are a good person and a noble you
must have been raised far from society.
Academic
+5, Equestrian +5, Perception -5, Rural -15, Social +10, Stamina -5,
Status +35, Stealth -10, Streets -10, Wilderness -10, Will -15,
Wealth +30
Male
- 1-10+5 Fine to Extravagant Outfits, 2-200P worth of Jewelry, Horse,
Saddle, Melee Weapon, Pen & Ink, Stack of Papers with various
plans and liaisons.
Female
- 2-20+5 Fine to Extravagant Dresses, 4-400P worth of Jewelry, Pen &
Ink, Stack of Papers with various plans and liaisons
You
live in one of your family's estates (1-10 of them in various
locations chosen by the Game Master) if you do not have your own.
Only the Head of the Family or the Family Council can sell an estate.
Bastard-
You
are an illegitimate child of a noble. You have all the trappings of
the noble male or female except the jewelry is halved. Your life is
in great danger as any legitimate Noble's offspring will try to keep
you away from any of the families fortune.
Concubine
-
You
are a high-class pleasure slave owned by the royalty or the church.
You are sent to the nobles for a time to spy upon them or as payment
for good deeds. Sometimes you are passed or traded from royal to
royal. You are given your own wing of a manor where ever you stay.
Courtesan
-
You
are a single young noblewoman waiting to be married. Every week you
are brought to various court appearances to be seen. It is more of an
auction of titles and fortunes. Many noblewomen are married off to
old disgusting noblemen and are never seen from again. Many escape
their lives leaving fortune and title behind to go adventuring.
Diplomat
-
You
are a nobleman appointed by the crown to deliver terms of diplomacy
to other countries. This is a very well paying job although
dangerous. Sometimes you are asked to spy as you are in places that
none else could enter. You know if you are caught it would mean
death.
Additional
Equipment: Various Treaties and Intelligence Reports
Guild
master -
You
have move up into business so high that you are considered a
nobleman. You know that they must treat you with respect because they
commonly borrow money from you when they have spent all their monthly
allowances. A guild master is a vary dangerous position. Other guilds
will try to sabotage your business. They will try to kidnap, kill, or
maim you or your family. The royalty will try to tax you. The Church
will want tithes. Bandits harass the trade routes. If you can solve
these problems you will have the greatest most powerful guild.
Skills:
Occupation Specialty (Chose a trade)
Additional
Equipment: Various Trade Agreements and Plans
Herald
-
You
are from the very respected royal college of arms. You study and
catalog all the heraldry of the nobles and royalty. You must know who
every single person is without fail. You are commonly sitting beside
a noble or royal leader being ask who is that?
Skills:
Status Specialty (Heraldry)
Additional
Equipment: Books on Heraldry, Telescope, Trumpet
Knight
-
You
are a noble or royal knight in service to the crown though mostly in
a ceremonial pourpose. You are suppose to be honorable and kind and
practice chivalry. Some can actually fight and joust though most are
symbols of an ancient and lost time that has passed. This you know is
very rare as most knights are noblemen who bully their way through
life. Most spend their time going to tourneys, carousing, and
wenching. Some knights are lights of the world and practice the law
of chivalry and justice. They give money to the poor and healing to
the sick. These men are called paladins and they are vary rare indeed
Magic:
Church Lore and Tomes.(if you are a paladin)
Additional
Equipment: Warhorse, Plate Barding, Lance, Medium Metal Shield, Great
Helm, Plate Mail from Head to toe, 4 Weapons of Choice, Saddle,
Saddle Bags, 1-10 days of food, Bottle of Wine, Waterskin, Small
Manor
Lady
-
You
are an established unmarried noblewoman. You are either a widow or
your father died before you were married and you had no brothers. You
must be vicious as ever as many a nobleman, gigolo, and con man will
try to take your fortune.
Lawyer
-
You
are a barrister in high court. You try cases in court. You know that
many noblemen and noblewomen are guilty but you cannot convict them
as you hope one day to become a judge. You must keep friends in high
places. You would be bankrupt if you did not accept the gifts from
noblemen and noblewomen on trial. You have seen many an innocent
commoner be punished unjustly. Will you turn your back on your
society and face true justice?
Additional
Equipment: Law Books in Library, White Wig, Gavel
Noble
Lord -
You
are a Noble Lord and Leader of a Noble family. You must run your
household like a business and be very careful about whom you invest
with. There are many guilds asking for loans. You do not mind asking
for strict terms for you know if they do not pay you will own them
and their family. You have various problems each day to deal with.
Servants, peasants, and serfs various complaints and excuses. Much
trouble in finding good quality guards. Various households in various
lands needing repair or being attacked by bandits. The troubles never
end.
Additional
Equipment: 1-10 Estates in Various Locations across the Old Realm.
Noble’s
Son -
Your
father wants you to marry and start running his various businesses.
You are young and just want to have fun. You anger him often and are
sent to out of the way places to rest. You spend all your money on
taverns and wenches. You are spoiled and rude. You tend to thrash
various commoners. Any real trouble and your father's guards take
care of any real threat.
Additional
Equipment: 1 wing in Estates in Various Locations across the Old
Realm
Page
-
You
are a young nobleman under the age of 15. You have been chosen to
become a knight but you first must make it to squire. You train every
day in the arts of war against other pages. You retrieve weapons for
the knight on the tourney field. You are responsible for the servants
to take care of the knights needs. The rest of the time you spend
carousing and wenching.
Additional
Equipment: Cloth Armor, Pot Helm, Knight's Wagon (with his supplies),
Draft Horse
Professor
-
You
teach the students in the local college. You are a nobleman and enjoy
your great body of knowledge you possess. You despise most of the
nobles that come to the college for they are wasting your and their
time and money. You truly enjoy the serious student and will quickly
make them a teacher or professor if you are able.
Skills:
Academic Specialty (as many as you can think of)
Additional
Equipment: Library in College, Private Apartment in College,
Laboratory in College
Student
-
You
are a spoiled and obnoxious nobleman. You only are going to college
to please your parents. Your degree has already been bought. You do
nothing except cause trouble after school.
OR
You
really are there to learn. The other nobles consider you an idiot as
they see learning a worthless endeavor.
Squire
-
You
are a knight in training. When not a a tourney you are seen carousing
and wenching. Sometimes you are dispatched to do the royal justice to
a chosen foe. You are hoping that you can have a heroic moment in a
battle to gain your knighthood.
Additional
Equipment: Chain Shirt, Chain Pants, Chain Coif, Bassinet
List
of all Skills
Academic,
Accuracy, Action, Brawling, Entertain, Equestrian, Healer, Intuition,
Looks, Lore, Melee, Might, Occupation, Perception, Rural, Social,
Stamina, Status, Stealth, Streets, Thievery, Wealth, Wilderness, Will
Skills:
Additional
Equipment: