Wednesday, May 23, 2012

1658 New Altburg Land


The Kingdom of New Altburg was formed from the remainder of a mixture of conquered royalty and royal Skas lineage.
Geography:
The land is primarily flat towards the south with a few hill and mountains to the north. Ancient giant forest cover the landscape. The kingdom has a paved road with a fourteen day ride to the chasm city of Kebtz as well as hundred of other paved roads cutting in a web from West Fort. As in all the Old Realm all the villages, towns, and cities are walled and locked at night. Very few if any cities, villages, and towns are more than seven days away from West Fort. Any lands beyond in the wilderness that are isolated paranoid settlements with old ancient ways ruled by some eccentric noble or insane cult leader. Chances of survival without protection from Westfort are slim to none. The Bluea River cuts a zigzagged line from the northwest to the southeast providing a highway to the northern lands and the southern regions. The Skas dug thousands of forgotten stone lined way canals all across the continent many going into lost cities in the darkest wilderness while some provide a secret way of travel by smugglers, spies, and outlaws. To the west is the Torment Mountains that cut the Old Realm in half and holding the Bane at bay.
Politics: The mayor of Westfort and the king are best of friends. They enjoy playing huge cruel, fatal, and sadistic games with the nobility, churches, and the common people especially the Altburgers. The first cousin of the king is Sheriff Dum’Basse of Westfort he as well is used in the various plots and plans. The King is one of the few people who realize that the Empire is fragmented and weak and will do anything in his power to keep any other group in New Altburg Land from gaining to much power. The King knows the Empire could not spare any additional forces to defend his kingdom if a large-scale civil war occurred.
UPDATE:! The King has been lobotomized and allowed to live after it was found out that he was a traitor. He now walks along a pantless gibbering idiot free to be tormented but never to be killed.
The People: The noble people are a mixture of conquered royalty and royal Skas lineage. The common men are the left over Skas and Altburger. The Altburgers were a tan skinned people with black to blonde hair and black to red eyes. As times have passed the Altburgers have been mixed with the lighter skinned peoples from the rest of the Empire though there are still pure Old Altburgers. The Skas are a race of people with blonde to brown hair. The eye colors of the Skas are green and blue but any color may show up.
The Gypsies a nomadic people that are by all others considered thieves and vagabonds wander this area in large numbers. Most gypsies have olive to pale white skin and black to red eyes. The superstitious and mysterious Goths with their pale white skin black eyes and hair. The devoutly religious Kurkish people come from the west from beyond the Torment Mountains with their arabian features of dark tan skin black hair eyes from black to brown. Many Tinker frequently come from the mountains in secret dying kingdoms far below the ground to work in the city of Westfort. The Tinker have a monopoly on the ore smelting of the area with their giant ore smelter. They are the masters of the rediscoveries of the ancient skas elementium technology. The ancient mysterious Elves or the Children of the Annahon live far in the ancient forbidden forest wilderness.


Language: Most of the land speaks Skas Common. The Old Altburgers speak Altspiel a now outlawed language. The King has decided for fun to annihilate and assimilate the old culture to the new imperial culture. The King as well uses the Old Altburger people as various scapegoats for various plots.
Civilized lands of New Altburg Land:
All cities towns and villages are walled. Any that are not are recent additions. Every wall has faced some sort of attack or invasion. Just about every town has supplies ready for a long siege. All are surrounded by patches of fields that grow the precious crops that are needed for food.
Cities:
Westfort SEE WESTFORT SECTION

Small City
Corinth 7000
Corinth is the closest city to Westfort. It enjoys a simple life and benefits of being near a big city without all the trouble.

Large Towns
Zanner 5000 – Another old fine town with not much going on.
Berlich 4000 – A fine little town with as much above ground as below. It has a huge steel gate blocking access to the underworld.
Famin 3000 – A town that is built on a stone tower and plateau. It is a grand town full of beautiful columns and architecture that is commonly seen farther to the southwest. Famin is as old as Westfort.

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Small Towns
Rosenburg 2000
Here everywhere you look there are roses. Here there everywhere they talks of the Green Lord. That Old God of the Woods. We hides from the priest. We hides from the king. Here be the place of the Green Lord. Old carving in a dark corner of the Rosenburg Church.
Four Winds 1200
A horrible little village. All their buildings are rotting. “People are dying and leaving: says the mayor gleefuly. “The ones that stay their wombs are barren” the mayor says. There is no food nor drink save stagnant water. Now I am sick. All the roads lead back to this place. It seems that I cannot leave. The people seem content in their misery. There is something evil in the woods here. I am going to find out tommorow. I will find a way out of this village through the woods. A fragment of a journal found by a traveler crossing through Four Winds.
Hobs 1000
Hobs is a small stone walled, very old, very creepy town. It is famous for its old clock tower called the Moonblood. The clock can do something that no other time piece can, by its ornate timepieces predict the coming and going of the dark evil bane moon Neckruun. Not one attempt ever in the last few hundred years has been able to even scratch the ancient clock tower that started this grim little town.

Village
Vertz 500 – Vertz is a village that is at war with Tusid.
Vobey 1000 – This is a famous village that raises champion horses and other beast of burden of all kinds.
Tusid 500 – Tusid is a village that is at war with Vertz.
Meleck 700 – Meleck is a lovely village that is the gateway to a necropolis. In fact it is where most of Westfort now bury their dead.
Tomfey 800 – Tomfey is a huge high walled set of fields that raises cattle and other livestock. Huge walled field as in miles and miles of stone walls and fields completely protecting the cattle. Tomfey has been mistaken for a city in the distance by many. The actual village is on the west side of the fields.

Hamlets
Zog 300 – Zog is a small lowland village full of horrid rude people. Mostly inbred and deformed. Some say devil worshippers or bane infested.
Hossel 300 –Hossell is a very safe village that houses the Hossell School of Sword Combat.


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