The Olde Realm
Introduction
The Old Realm is a game that promises quick leveless character creation and fast and understandable rules. You can create a character in less than 5 minutes and be on your way playing in a fantastic world.
Character Creation
Age
Kid
Your a young early teen to pre-teen kid (10-15) who has no reason to be adventuring. You only start out with 25 points to spend.
Looks 30 (+5), Melee 20 (-5), Might 20 (-5), Stamina 20 (-5), Status 10 (-15), Will 15 (-10), Wealth 10 (-15) (-50 Total)
Youth
Your in your late teens to middle 20’s (15-25) your just now beginning to figure out the world. You start out with 50 points to spend. Your abilities are all 25%.
Adult
Your in your late middle 20’s to middle 40’s. (25-45) You have some skills and abilities but some of your physical body is going down hill. You have 75 points to spend.
Action 20 (-5), Brawling 20 (-5), Looks 20 (-5), Perception 20 (-5), Stealth 20 (-5), (-25 Total)
Mature
You are in your late middle 40’s to your early middle 60’s. (45-65) You have 100 points to spend.
Accuracy 20 (-5), Action 15 (-10), Brawling 20 (-5), Looks 15 (-10), Melee 20 (-5), Might 20 (-5), Perception 15 (-10) (-50 Total)
Old
You are in your late 60’s to middle 90’s. (65-95) You have 150 points to spend.
Accuracy 15 (-10), Action 15 (-10), Brawling 15 (-10), Looks 15 (-10), Melee 15 (-10), Might 15 (-10), Perception 15 (-10), Stamina 15 (-10), Stealth 20 (-5), (-85 Total)
Ancient
You are in you late 90’s or older. (95-up)You have 200 points to spend. 10% chance of being very ancient adds another 50 skill points and another 10-30 years to your age. Keep rolling until you fail.
Accuracy 10 (-15), Action 10 (-15), Brawling 10 (-15), Looks 10 (-15), Melee 10 (-15), Might 10 (-15), Perception 10 (-15), Stamina 10 (-15), Stealth 10 (-15), (-135)
Starting characters get an additional +100 points to spend. More Experienced/Powerful PCs/NPCs will have +200 points for a somewhat experienced, +400 for a veteran of many adventures. A master will have +600 points. An average character is based on 500 points divided 20 times with an average of 25.
Backgrounds
Skills
These are the 20 skill categories listed below. The most important rule to remember about skills is the average score is 25%. If someone has put no points in a skill it defaults to 25%. To use a skill you roll a % dice the score or lower to succeed. The points that you get are dependent on your age and skill level. There may be modifiers directly to the Skill. For simplicity they are always in the 10s. For example you will never have a +8 or a –12 modifier. You would only have a +10 or minus –30 for example. If you roll higher than your score you fail to do the action you desired. The higher your roll without going over the score is how successful you are. This does not count on combat skills as the roll of damage determines how much “good” a hit is. A critical failure is twice your skill. For example a skill of 35 a critical failure would be a 70 or more. A 100 is a horrible failure. It is up to the GM to prescribe what happens.
A character can choose to specialize in an individual skill after his score goes past 35%. A specialty only works for the one skill only not for the whole category. Example would be a specialty in dagger under Melee. A skill of 55(30 plus the base of 25%) would cost 30 points and now is a separate skill altogether but must be within 20 points of the Base Skill. If melee would go up or down it would not effect the specialized dagger skill as long as it was within 20 points. A specialty allows the player with the game master's permission to do incredible feats of daring. What these are are up to the game master and the players. Multiple actions per round are at -10 and double for every additional attack.
01-20 Low 10
21-35 Average 25
36-50 Skilled 45 May Specialize
51-75 Expert 65
76-00 Master 85
Academic-This skill deals with all things scholarly and learned. This covers reading and writing at the skilled level. Example specialties: law, ancient history, ancient, foreign, and modern languages, science, various forms of occult lore, and any others that you can think of.
Accuracy-This is your natural ability to aim, shoot and throw. Specialties would be a specific type of ranged weapon such as bow, crossbow, musket pistol, daggers, etc… et…
Action-This is you speed, coordination, and dexterity. Example specialties climbing, acrobatics, running, combat speed (Initiative) etc. etc. This number is VERY important, as it is the number used to determine who goes first in close combat! If you are of average speed the only way to attack first is to sneak up on the quicker person or attack him/her from a distance.
Animals-This is the knowledge of animal care and lore. Example specialties would be riding, ranching, shepherd etc… etc…
Brawling-This is your raw hand to hand ability. Example specialties would be punch, brawling parry, kick, etc…etc…
Entertain-This skill is you raw ability to sing, act, and play an instrument. Specialties could be specific musical instrument, opera singer, thespian, etc… etc…
Healer-This is the knowledge of healing wounds and curing maladies. Example specialties could be surgeon, barber, etc… etc… A successful roll on healing provides 1-5 hit points of healing. If you have a proper medical kit or healing herbs you can heal 1-10 hit points.
Looks-This is you physical attractiveness. Some specialties would be cuteness, ruggedly handsome, sexy, etc… etc…
Melee- This is your raw skill with melee weapons such as swords, daggers, maces, and others. You may specialize by choosing a specific weapon.
Might-This is a measure of your raw strength. Specialties in this attribute are break down door, push, pull, and any others you think of. Your bonus to damage is Might /5.
Perception-This is your ability to notice the world around you. Many a quick warrior has gotten himself killed by not being perceptive. Specialties that some develop are see, hear, taste, touch, etc… etc…
Smith-This is your mechanical ability as well as you skill in figuring out how to build something as well as occupations. Specialties include blacksmith, locksmith (a favorite of thieves!), stone mason, carpenter, brewer, printer, basket weaver, trapsmith, sailor, the list could go on forever.
Social-This is your ability to interact with others. Specialties include leadership, seduction, con, intimidate, bribe as well as any others you could think of.
Stamina-This is you health and endurance. Your Stamina score is your hit points. Specialties include drink, resist cold/heat, resist poisons, the possibilities are endless.
Status-This is you station in society. Specialization in this attribute will be only for a group or guild involved. Specialties include merchant rank, church rank, secret order’s rank ect…
01-20 Low Poor, slaves, foreigners, and scum
21-35 Average Commoners and serfs
36-50 Skilled Craftsmen and merchants
51-75 Expert Guild masters and noblemen
76-00 Master Royalty
Stealth-This is your sneakiness and cunning. With this skill you can sneak around pick pockets palm objects. Specialties could be pick pocket, palm object, sneak, hide etc…
Street-This is the working knowledge of lower class life. This skill also works as a social rank in the slums for obtaining goods and contraband. Specialties include thieves’ guild rank, assassin’s guild rank, fence, counterfeiting, prostitution, slavery, drugs, illegal magicks, or any other lowly professions or services.
Wilderness-This is working knowledge of the wilderness and how to survive. The specialties in this include forest, wetland, tundra, desert, jungle, fire building, herbalist, hunting, seamanship, trapping, and any others that you think of.
Wealth- This is you starting wealth as well as income.
01-20 Low 1-10 P
21-35 Average 10-100P
36-50 Skilled 100-1000P
51-75 Expert 1000-10,000P
76-00 Master 10,000-100,000P
Will-This is your mental strength. The ability to resist magicks and manipulations. Specialties would include resist specific magick sphere, resist fear, resist torture, resist pain, etc…
These are some of the various occupations that fit with the backgrounds listed above. Most categories will have standard equipment and skills for that background. Then in the occupation there will be additional skills and occupations (if any). These serve as only a guide and a quick way to get players in the game. The list is set up the following way.
1. Name of the occupation
2.A brief description of the occupation
3. Additional skills associated with the occupation
4. Additional starting equipment
Don't limit yourself to the skills that are just on the occupational list. You also don't have to use all the skills listed with the occupation. Be free create your own characters.
Backgrounds
01-09-Raised in the Woods...
10-18-Living Poor on the Streets...
19-27-Lying, Cheating, Stealing...
28-36-Fighting, Brawling, Swordplay...
37-45-In Cities and Towns...
46-54-Working in the fields....
55-63-Studying old tomes.....
64-72-Praying and Fasting.....
73-81-In the Circus, Playhouses, Street performing.....
82-90-Living in large Estates, Castles, Colleges...
91-99-On the High Seas, Port Towns, Rivers.....
00 Pick your own Background
Raised in the Woods...
Animals +5, Status -5, Streets -10, Wilderness +10, Wealth –5, Academic Specialty (Language Woodespeake) +5.
Standard equipment. ragged clothes, stick, staff, or club, hand axe, 1 man tent, slicker, hat, flint and steel, and knife. Any additional equipment will be listed next to the occupation.
Druid -
The Druids are the keepers of the woods. There are various denominations of the "Worship of the Woodes". Some are vegetarians and would not harm another soul even to save their own life. While others engage in divination through the sacrifice of prisoners or enemies to divine. Most are somewhere within these extremes.
The Druid start with the following additional skills:
Academic, Academic Specialties Languages (Feyspeake, Druid Tongue) Social, and Status
Any of the eight elements one might see a druid using but a druid would mostly use Wood and Storm
Robes, Sickle (Small), Holly Crown
Gamekeeper-
Then Gamekeeper is commonly hired by local lords to protect lands and parks from poachers and wild beast.
Skills
Smith, Streets, Accuracy Specialties (Rifle), Animals Specialties (Riding Horse), Wilderness Specialties (Tracking)
Starting Equipment
Rifle w/ 10 Shots, Dagger, Melee Weapon of Choice, Riding Horse, Saddle and Bags, Leather Shirt, and Leather Pants.
Herbalist-
The Herbalist is the doctor of the woods, they prepare and plant various herbal remedies as well as poisons and antidotes.
Skills
Wilderness Specialties (Herbalist)
Hand Sickle (dagger), Herb Sack. 1-10 heal packs (heals 1-5 hp of damage)
Hunter-
A hunter is one who makes his/her living by hunting wild game. One who does this illegally is called a poacher and is the bane of every gamekeeper.
Skills
Accuracy Specialties- (Long Bow or Rifle)
Wilderness Specialties- (Tracking, Trapping)
Equipment
Long Bow w/ 20 Arrows or Small Rifle w/ 10 Shots ,Dagger
Ranger-
A Ranger is an explorer of wilderness uncharted. Usually hired by a local lord to explore land already seen by the ranger and his kin.
Skills
Perception Specialties (See, Hear, Smell), Wilderness Specialties- (Tracking, Herbalist, Snares)
Nature,
Equipment
Long Bow w/ 20 Arrows Leather Jack
Pagan-
The Pagan also known as the Wicka are a group of Goddess worshipers. Normally they are quite peaceful but here have been known to have evil Pagan groups.
Skills
Academic Specialties- (Wicka Lore, Fey Lore, Feyspeake)
They commonly use the five powers of the pentacle Spirit, Stone, Flame, Ice, and Storm and will specialize in one element..
Scout-
The Scout is a Solider of a sort and a Ranger of another. The scout goes far ahead into enemy lines and reports back what he has seen.
Skills
Perception Specialties- (See) Wilderness Specialties- (Tracking, Snares)
Melee weapon of choice, Dark Earthen Clothing, 1 Extra week of food
Shepherd-
This is the person who has the life of tending to the herds of animals. Most leave that life to go adventuring as it is safer than facing wild beast that threaten the herds.
Skills
Animals Specialties- (Heard Animal of Choice)
Wilderness Folk-
These are the ones who live far from the reaches of civilization. They live from the land and the land lives from them. Most would only adventure under dire circumstances.
Skills as background
Woodcutter-
The Woodcutters are the burly axe wielding, song-singing, hard drinking, mule driving guys of the realm who chop the trees down for the wood the Old Realm so desperately needs.
Skills
Melee Specialty- (Two-handed Axe) Animal Specialty- (Mules)
Two-handed Axe Mule tack and harness Chain for dragging logs
Living Poor on the Streets...
These are the poor of the poor. They have literally nothing to loose by being an adventurer. From a young age they are taught that they are lesser than others and will go to great links to insits their betters get treated as a better. Others are just trash waiting to become criminals.
Academic -5 Status -5, Stealth +5, Streets +10, Wealth -5
Starting equipment. ragged clothing, stick,
Agitator-
The Agitator of the Old Realm is a teller of tales and a speaker of various causes. The Agitator has no love for corrupt governments, the nobility, the rich, and churches and will speak his mind freely inspiring riots and unrest. Most Agitators don't live very long due to this fact
Skills
Academic, Entertain, Looks, Perception, Social, Status, Will
Animal Handler-
The guy who handles all the animals. Mostly livestock and riding animals. At home in a barn more than home. Likes animals more than people.
Skills
Animals Specialty (type), Wilderness
Equipment Animal(s) of Choice (within reason), Job at a Stable
Beggar-
The eyes and ears of the street. The poorest and most wretched. Many Beggars are disfigured and/or handicapped. All are dirty and stink.
Skills
Entertain, Perception, Social,
Equipment
Rags, Bowl, Rot gut , Fleas and Mites
City Poor-
These are the very poor and uneducated low class people. Their life is a horrible one as they are victims all. Any money gained is quickly stolen by thieves or the town guard. Still in their squalor they still can be quite happy and gleeful.
Skills as Background
Equipment
Old dirty mismatched clothing, Stick or club, 10% dagger, 5% melee weapon of choice.
Drunk-
This is the fool who lives for drink. He/She could have once been someone important but who knows now. Sometimes life will give them a chance to redeem themselves in some heroic way. Most are doomed to failure.
Skills
Stamina Specialty (Drink!)
Nearly Empty Bottle of Rot gut
Former Noble-
Once a member of an established noble family now a wandering bum and drunkard possibly dishonored by some scandal.
Skills
Maybe Status
Equipment
Old Ratty Formally Noble Clothing, Various Rings and Jewelry with Gems missing (sold or stolen )all Worthless Rusted Gemless, Fine Melee Weapon in need of cleaning. Family Seal on ring
Freak-
Born disfigured the Freak only lives in the shadows fearing the reaction of the masses. Attractiveness is at minus 25. Use these skill points on your starting skills only.
Skills
Action, Brawling, Might, Perception, Stealth, Streets,
Gossip-
This is the busy body of the slums. She is usually found snooping around sticking her nose into someone's business.
Skills
Perception, Social Spec (Gossip), Stealth, Streets
Jailor-
This is the man who has the job of taking care of prisoners. Most are sadistic and cruel but there are very rare exceptions of jailors that are actually kind. Making friends with the jailor can allow you to live longer.
Skills
Action, Brawling, Healer Spec (Torture) , Melee, Might, Perception, Smith, Stamina
Equipment Shackles, Lock, Keys, Club
Laborer-
These are your workers that do all the hard unskilled work around the Realm. The death rate for Laborers is astronomical. Most are trying to become noticed by a craftsman or artisan to be made an apprentice. The rarely happens though because many crafts are family only. Life isn't to bad though because at night they all gather to drink eat and fight in various taverns. Many leave this life in search of adventure as it is safer than working.
Skills
Action, Brawling, Might, Smith, Stamina
Orphan-
Just a kid with no parents. Usually on his or her way to becoming a criminal or a whore. Adjusted Wealth can be dropped to zero.
Skills as background.
Equipment
None except clothes
Peddler-
A seller of things merchant too poor to buy a cart or shop. Usually trying to make a deal with some one. Usually the target of thieves and corrupt guards.
Skills -
Entertain, Perception, Smith, Social, Streets
Equipment -
Backpack 1-10 Pots and Pans 1-10 Soap Cakes, 1-10 Cigars 1-100ft, of Rope 1-10 tools (used) if you can think of other weird stuff to sell replace it on his list.
Rat catcher-
This is the person who has the disgusting job of going into the dark and unmapped sewers and caves to kill rats and other varmints. Some find out that things worse than rats live underground. Most people are afraid of Rat catchers because they seem to fear nothing.
Skills
Accuracy, Action, Animals Spec (Rats) ,Melee, Perception, Stealth, Streets
Equipment
Lantern, 5 flask of oil, Rat Bag, Club, Sling with 20 Stones
Stevedore-
Those who are laborers on the docks that only unload ships. They sometimes become a crew member of a ship when business is slow.
Skills AS LABORER but also add
Wilderness Specialty (Seamanship)
Street Guide-
These are the sorts who show newcomers a good time around town. This is of course as long as the suckers are paying. Some work with Thieves Guilds and sell their patrons out for a cut of their cash.
Skills
Action, Brawling, Entertain, Melee, Perception, Social, Stealth, Streets,
Equipment
Melee Weapon of choice, Leather Jack, Flashy Hat, and Jacket
Wench-
The lovely ladies of the poor sections. Usually employed in taverns, as maids, and various other menial tasks. Usually they are looking for a husband although some give it all up for adventures.
Skills
Brawling, Entertain, Healer, Looks, Perception, Social, Stealth, Streets
Equipment
Ragged but sexy Dress
Lying, Cheating, Stealing...
These are the city poor who have decided to turn to a life of crime and deceit. Many have no choice, as the law, the government, and the church are corrupt.
Academic -5, Status -5, Stealth +5, Streets +10, Wealth -5
Starting equipment. Ragged Clothing, Club
Bandit-
A thief and robber that preys upon people upon the roadways. Most are there for the money and will rarely kill or injure any who don’t put up a fight.
Skills
Accuracy, Action, Animals Specialty (Ride), Brawling, Melee, Might, Perception, Stamina, Wilderness
Additional Equipment: Pot Helm, Studded Leather Vest, Melee Weapon of Choice, Light Crossbow, 1-10 bolts, Riding Horse, Saddle, Saddle Bags, Back Pack, 30 ft. of Rope, Grappling Hook, Tinder Box, Tent 1 man, and Riding Cloak.
Burglar-
A specialized thief that breaks into houses and temples. Not very good at fighting, but very good at stealth and locksmithing.
Skills
Action, Perception, Smith Specialty (Locksmith)
Additional Equipment: Dark Cloak, Hip Sack, Cheap Lock Picks, and Hood Mask.
Charlatan-
A seller of potions, maps, and magical items. Most of all are fake. The Charlatan occasionally come across something real like a map of some sort to a treasure.
Skills
Academic, Entertain, Healer, Perception, Smith, Social, Wilderness, Will
Additional Equipment: Ragged Mismatched Fine Clothing, 2-10 Bottles of Various Concoctions, 2-20 Maps (of various places with hints of treasure only a 05% chance of it being real), 3-30 Books, 3-30 empty bottles, Melee Weapon of Choice, and a Push Cart (with canopy to keep all your stuff dry.)
Conman-
A smooth talking get the gold type rogue. While the Bugler breaks in unnoticed the Conman steals right to their faces. This rogue makes his way into a guild or noble house and gains trust. He then will propose a venture with a high return then leave with the money.
Skills
Additional Skills: Academic, Social, Stealth
Additional Equipment: Dagger, Back Pack, 1-10 Fine Stolen Outfits
Fence-
The lowlife and scum have to sell their good somewhere. That’s you a worse criminal than they only giving them ¼ the value! Your small shop here lately has been being watched ether the thieves' guild or the law. You’ll find out soon enough!
Skills
Perception, Smith, Social, Wealth
Additional Equipment: Small Run Down Shop Full of Junk, Club, Blunderbuss, 1-10 Shots
Forger-
The Coins these days are so easy to forge. With this forged bank note you’ll be able to start on your way to the big time.
Skills
Academic, Perception, Smith Specialties (Coin Mint) (Printing Press), Wealth
Fortune Teller-
You sometimes see the future. Most of the time you just tell them what they want to hear. Some times your really scare yourself with your accuracy.
Lately something is going terribly wrong you seem to feel the Bane moving into the city....
Skills
Academic Specialties (Fortune Telling) (Occult Lore), Healer Specialty (Folk Medicine), Perception, Will
Spirit
Gambler-
Betting either honest or not is a good living as long as you don’t get caught. You love to gamble in the pits. You don't care about anyone or anything else other than gambling. One day you will strike it big.
Skills
Streets Specialty (Gambling)
Additional Equipment: Deck of Cards, Dice, Nice set of Clothing
Gypsy -
Your people are considered thieves and murderers. You have never done any of these things. Your people are a magical race of humankind. You travel with the shows to make money. You work behind the scenes setting up the tents and work as a watchman or your people travel in caravans far out in the wilderness safe from man but not from beast.. Your people are dying out as the Church targets them more and more.
Skills
Accuracy, Action, Animals, Brawling, Entertain, Healer, Looks, Melee, Might, Perception, Stealth, Streets, Wilderness
Spirit Stone Flame Ice Luminance Shadow Wood Storm
Madame-
You run a brothel. You look for girls off the streets. Runaways, orphans, and slaves you pull them in and use them up. One day you’ll become a Madame to a Noble Lord and then you’ll be set!
Skills
Brawling, Entertain, Healer Specialty (Midwife), Looks, Perception, Social, Stamina,
Additional Equipment: Expensive Sexy Dress, Hand Bag, Make Up Kit, Knife, and sword.
Outlaw-
You have escaped from the horrible prisons of the Olde Realm. You are living in the wilderness outside the city only coming back for supplies when needed. You will die before you have to return to the prisons.
Skills
Accuracy, Action, Animals, Brawling, Melee, Might, Perception, Wilderness
Additional Equipment: Shackles on Wrist and Feet attached to Steel Collar. Dirty cloak and Rags. Ball and Chain (you managed to break free from treat as a flail)
Pick Pocket -
Your quick with your hands and can pick a pocket with out notice. You lurk the streets looking for the fool who carries all his money carelessly.
Skills
Action, Perception, Stealth Specialty (Pick Pocket)
Pimp-
You run a flock of whores on the street. You use them until they die or get ugly or you kill them yourself. You make them give you all the money they make and give them a flop to sleep in and a few morsels of food to eat each day. You will use violence against them for any reason to keep them in line. You also are their protector when there is a customer that gets out of line. Your at war with any other pimp or madam in the area.
Skills
Action, Brawling, Melee, Perception, Social Specialty (Con)
Additional Equipment: Dagger, Melee Weapon of Choice, 1-10 Whores, Flash Clothes
Smuggler-
You are a provider of items illegal and untaxed. You do not care what you smuggle as long as it turns a profit. It could be banned religious text, weapons to rebels, or slavery.
Skills
Accuracy, Action, Brawling, Melee, Perception, Wilderness
Additional Equipment: Flat Barge, Two Mules, Cart, Tarp, Melee Weapon of Choice, Large Musket Rifle, 1-10 Shots.
Spy-
You work for a foreign power and are here to spy on the surrounding country side. If called to do so you will cause anarchy if possible. You stay in the poor quarters but are at home in any environment.
Skills
Academic, Accuracy, Action, Animals, Brawling, Entertain, Entertain Specialty (Disguise), Healer Specialty (Torture), Looks, Melee, Might, Perception, Smith, Social, Stamina, Status, Stealth, Streets, Wilderness, Will, Wealth
Thug-
You are an evil brute. You enjoy beating up weak people. You work for pimps, madams, and various other criminal elements.
Skills
Action, Brawling, Melee, Might, Perception, Stamina
Additional Equipment: Melee Weapon Of Choice, Leather Jack
Whore-
You are a whore. You sell your body for money. If your lucky you can get away with not getting involved with a pimp or madam using you up and taking all your profits. If your still young and beautiful you can make some real money. If you have lived long enough to get old you are probably disfigured or diseased and don't make a lot of money. Some of the smarter ones become madams. Most die young. It is a horrible life. Many whores leave their whore life to hang out with adventurers (putting them in danger as pimps and madams don't give up their property easily) or to become one themselves.
Skills
Brawling, Entertain, Looks, Perception
Additional Equipment: Sexy Dress, Hand Bag, Make Up Kit, Knife
Fighting, Brawling, Swordplay...
The fighting man is the most common occupation in the Old Realm. Here to avoid repetition are the basic skills all fighting men have.
Skills
Accuracy, Action, Brawling, Melee, Might, Perception, Stamina, Will
Additional Equipment: Melee Weapon of Choice, Sturdy Clothing, Drink Horn or Tankard, Cutlery (Fork, Knife, Spoon), Back Pack
Assassin-
You are a killer for hire. Many think this is a highly skilled trade but anybody can kill an unwary victim. There are few true professionals in this trade. Most were Thugs before they became assassins.
Skills
Stealth, Streets, Wilderness
Additional Equipment: Dagger, Garrote, Large Pistol, 1-10 Shots, Cloak, Leather Vest
Body Guard -
Your a personal guard. You are probably a veteran of war. You can handle most street thugs and robbers with ease. Your war experience has let you be at home in the city or wilderness.
Skills
Social, Streets, Wilderness
Additional Equipment: Nice Clothing, Sword, Chain Shirt, Pot Helm, Large Pistol, Half-Cloak
Bounty Hunter -
You are a hunter of wanted men. Most are weak street trash. Some are true challenges. You find your prey from the court house wanted posters.
Skills
Stealth, Streets, Wilderness
Additional Equipment: Chain Shirt, Wood Buckler, 1-10 Shackles with Locks, Cloak (full of pockets)
Bowman -
You are a specialist with the Long Bow. Your arrows are deadly quite. You and your regiment have fought in many battles (and maybe even a few wars!)
Skills
Accuracy Specialty (Long Bow)
Additional Equipment: Long Bow, 2-10 Arrows, Quiver, Leather Vest, Pot Helm, Dagger
Crossbowman -
Your a specialist with a cross bow. Your bolts are an a force to be reckoned with. Your deadly bolts have killed many an enemy.
Skills
Accuracy Specialty (Crossbow)
Additional Equipment: Crossbow and 20 bolts
Freelance -
You want to be a knight but you are not of noble blood. So you are a Freelance. Selling your skills to various tourneys and causes. One day you will be recognized by a noble house for your valor and skill and become a knight.
Skills
Animals Specialty (Ride), Social
Additional Equipment: War horse, Lance, Medium Metal Shield, Basket Helm, Chain Mail Shirt, Chain Mail Pants, 2 More Melee Weapons of Choice, Saddle, Saddle Bags, 1-10 days of food, Bottle of Wine, Waterskin
Footman, Light -
You are the quick moving lightly armored footmen of battle. You’re also cheap and expendable.
Additional Equipment: Leather Armor, Medium Wooden Shield.
Footman, Medium -
You are the slightly more experienced and more expensive fighting troops. You are the norm on a battle field.
Additional Equipment: Chain Mail Shirt, Chain Mail Pants, Basket Helm, Medium Metal Shield
Footman, Heavy -
You are the elite fore that is sent in the most fierce battles and wars. You are highly paid and the most experienced. Since the introduction of the musket your value has now being questioned.
Additional Equipment: Basket Helm, Front and Back Plate, Arm and Leg Vembraces, Large Metal Shield
Gunman -
You are a specialist with a Large Musket Rifle. Your shots are death to your opponents. Mage or fully armored soldier falls before your shots
Skills
Accuracy Specialty (Rifle)
Additional Equipment: Large Musket Rifle, Leather Jack, 2-20 shots
Horseman, Archer -
You are a quick and deadly bowman on horseback. You have the advantage of being able to fire arrows then move quickly away.
Skills
Accuracy Specialty (Long Bow), Animals Specialty (Ride)
Additional Equipment: Long Bow, 2-10 Arrows, Quiver, Leather Vest, Pot Helm, Dagger, War horse, Saddle, Saddle Bags
Horseman, Light -
You are the fast moving outriders. You ride in do quick attacks and leave.
Skills
Animals Specialty (Ride)
Additional Equipment: Long Spear, Leather Armor, Medium Wooden Shield , Warhorse, Saddle, Saddle Bags
Horseman, Medium -
You are the standard cavalry.
Skills
Animals Specialty (Ride)
Additional Equipment: Long Spear, Chain Mail Shirt, Chain Mail Pants, Basket Helm, Medium Metal Shield , Warhorse, Saddle, Saddle Bags
Horseman, Heavy -
You are heavy cavalry. You go into heavy fortified areas and hopeless outnumbered situations. You hope to retire real soon.
Skills
Animals Specialty (Ride)
Additional Equipment: Lance, Basket Helm, Front and Back Plate, Arm and Leg Vembraces, Large Metal Shield, Warhorse, Saddle, Saddle Bags
Pit Fighter -
You are a professional gladiator. You fight in the Pits that are in every slum. You make a lot of gold but having no vision of a future you spend it on whores and taverns. You hope to be a champion and retire if you live long enough.
Additional Equipment: Basket Helm, 3 additional Melee Weapons
Swordsman - You are a professional duelist. You pick fights for gold. Your combats are rarely fatal as you stop at first blood. There are a breed of Swordsmen called Bloodswords who do kill all they fight after surrender. They are considered honor less dogs in the swordsmen's eyes.
Skills
Melee Specialty (Sword)
Additional Equipment: Fancy Outfit, Expensive Sword, Long Cloak
Town Guard -
You are a town guard. You know your town like the back of your hand. Your job is quite boring so you take great pleasure when you see a crime to punish the criminal before he even gets to the jail. While not beating criminals and the unlucky senseless you are busy visiting taverns and bakeries and looking for young wenches to harass.
Additional Equipment: Leather Jack, Pot Helm, Spear, Lantern
Warrior/Barbarian -
You are a primitive fighter from the great wildernesses in the Old Realm. You truly are half naked and barbaric looking with your primitive furs, bones, and leather work. Despite their primitive appearance many barbaric people are skilled smiths. Many barbarians tend to get into trouble in civilized areas and end up having to kill lots of people. The one who keep their cool tend to live longer and become adventurers.
Skills
Animals, Smith, Stealth, Wilderness
Additional Equipment: Fur Cloak, Fur Outfit (only covering the bare minimum), Large Melee Weapon, Short Bow, 1-10 Arrows, Backpack, Tinder Box,
In Cities and Towns...
These are the people who live in cities and towns. They have the normal starting skill list with all at 25. The life of a middle class worker is better than the poor in the slums but is very boring. Many start as children working from sunup to sundown. As they move to adulthood it gets no better. Life is work day in and out. Many leave this boring life and become adventurers.
Standard Equipment: Shirt, Boustiea and Skirt (if female), Breeches (if male), Sandals, Boots, or Shoes
Appraiser -
You are hired by people to tell the value of things. This is not to bad of a job as long as your honest. A dishonest Appraiser who tries to fence things are quickly caught and punished. It is a boring life. Many become adventurers because they see how much gold and treasure is gained through the delving of ancient ruins in which the old realm is full of.
Skills
Academic Specialty (Appraise), Perception, Smith
Additional Equipment: Small Shop (full of junk), 1-100 Books on Various Values of Things, Melee Weapon of Choice (hidden under the counter)
Apprentice -
You are an apprentice for a Craftsman or Artisan. This involves very little learning and much backbreaking work. You are little more than a slave. You endure constant beating and berating so you can gain a trade. One day you will be a Craftsman or Artisan if you don't loose your cool or you might give that master a piece of your mind and quit to go adventuring.
Artisan -
You are an Artisan. You work hard at your art. You are either part of a guild or being threatened by one. You have to train your stupid apprentices so they do not mess up your business. One day you will work for the nobles and live on an estate. But for now you will work your Trade day by day.
Skills
Smith Specialty (Artisan Trade of your choice), Status, Wealth
Additional Equipment: Large Shop, Cart with Mule, 1-10 apprentices, 1-5 servants, A pending order of 1-100 items.
Bartender -
You own a bar. It could be in any part of the city depending on your level of wealth. You deal with your regular patrons as well as travelers. You hear a lot of information much false some true. You sell it with the drinks if the price is right.
Skills
Smith Specialty (Brewer)
Additional Equipment: Small Bar, Club (under the bar), 1-10 Serving Wenches.
Clerk -
You work for some guild, legal, or governmental office. You must scribe all the things you are told. It is a safe boring job. You come across much secret business information. Most worthless some quite valuable and damaging. You can make money on the side by selling information if you could find some one to buy it. Sometimes there are secret maps to hidden treasures. You have perhaps in your leisure copied one of these maps?
Skills
Academic
Additional Equipment: Pen and Ink, 2-100 Sheets of Paper, Candle, Flint and Steel, Wax and Seal.
Common m/f -
You are a common person. Nothing much more to be said. You work for someone and are hoping to become an apprentice.
Craftsman -
You are an Craftsman. You work hard at your Craft. You are either part of a guild or being threatened by one. You have to train your stupid apprentices so they do not mess up your business. One day you will work for the nobles and live on an estate. But for now you will work your Trade day by day.
Skills
Action, Might, Smith, Stamina
Additional Equipment: Large Shop, Wagon with 4 Mules, 1-10 apprentices, 1-5 servants, An upcoming job
Engineer -
You are a builder and destroyer of castles and other large structures.
Skills
Academic Specialty (Engineer)
Additional Equipment: Telescope, Tools of Trade, Pen & Ink, Stack of Papers with Your Latest Design, Fine Clothing
Falconer -
You train and raise falcons for nobles. They in turn have falconry contest and get all the credit. This is the life of a Falconer. You do hear most of the business of the nobles as they think of lesser common people as not worthy of speaking to. Recently the nobles have been talking a lot about treasure laden ruins and secret cults! What is going on?
Skills
Animals Specialty (Falconry)
Healer -
You are a folk doctor of the common man. Your art does not come from only the universities like a physician does but from the old folk cures passed down from generations long ago. Many a strange disease is being seen these days. Some whisper it is the Bane.
Skills
Healer
Additional Equipment: Medical Kit, 1-10 Heal Roots
Maiden -
You are a daughter of a Craftsman or Artisan. Your family has money but no title. You would normally be a courting but here of late many a maiden has gone missing. Even one of your closest friends is gone.
Skills
Looks
Additional Equipment: 1-10 Lovely Dresses, Pen & Ink, Paper (for various love letters), Jewelry (worth a total of 1-100 P)
Mechanist -
You are a master of gears and cogs and create fantastic machines for the betterment of society and for war. Mostly you work in the great forges banging out smaller cogs with your hammers and tools.
Skills
Academic, Melee Specialty (Hammers), Might, Perception, Smith, Stamina, Status, Wealth
Additional Equipment: Hammer, 2-20 Various tools, a Shop in a Factory, 100P
Merchant -
You are a member in good standing of the merchants guild and have a successful import and export business. If your not a member of the merchant's guilds beware! You will be asked to join or leave.
Skills
Academic, Animals, Perception, Smith, Social, Status, Streets, Wilderness, Wealth
Additional Equipment: Fine Clothing, Melee Weapon of Choice, Shop (with upstairs home), Wagon, 4 Mules
Midwife -
You deliver babies from high class to low. Women in you family have been doing this for generations. You have notices many strange deformities here lately both in mother and child. You had better pretend to not notice. Especially in the noble and royal families where this seems to be spreading.
Skills
Healer, Healer Specialty (Midwife), Will
Servant -
You and your families have worked for the noble families for uncounted generations. You are underpaid abused, fired, and dismissed by the whims of the nobles. You do on the other hand live in large estates and castles. That is unless the noble decides to travel then life is truly miserable. Some servants are forever ruined by the whims of one cruel noble. You hope one day to work for royalty. The your pay and life in general will be better. Some with lower status are actually owned by the nobility.
Skills
Action, Animals, Might
Additional Equipment: Uniform of Noble House.
Taxman -
You are a Taxman hired by the government to gather taxes from the people. Most taxmen are crooked and despicable creatures hated and alone in the world. You hope to one day be a high tax official with a large manor in some city but now you are traveling collecting taxes as you go. You have more power than any local government anywhere you go. You may at will have anyone arrested for tax evasion. The nobles and many guilds will produce letters of exception so the commoner is the most taxed.
Skills
Academic, Perception, Social, Status, Streets, Wilderness, Wealth
Additional Equipment: Fine Clothing, Pen & Ink, Stack of Papers and Tax Records, Abacus, 500G a year expense account.
Teamster -
You are a rough and tumble wagon driver. You either drive or guard from bandits along the roads as well as humanoids and beast. You most likely belong to a company or guild and will openly combat other teamsters that get in your way.
Skills
Accuracy, Action, Animals, Brawling, Melee, Might, Perception, Smith, Streets, Wilderness
Additional Equipment: 4 Horses, Wagon, Whip, Hand Weapon, Cross Bow
Tinkerer -
You are a maker of small clock work things such as clocks and musical boxes. In some cases you use small steam motors to power your creations.
Skills
Academic, Accuracy, Action, Animals, Brawling, Entertain, Healer, Looks, Melee, Might, Perception, Smith, Social, Stamina, Status, Stealth, Streets, Wilderness, Will, Wealth
Spirit, Stone, Flame, Ice, Luminance, Shadow, Wood, Storm
Trader -
You are a merchant who travels from village to village and town to town selling your wares. Many belong to the merchant's guild if they do not want trouble. Many have their families with them. Traders who travel the wilderness lands usually do not have to worry about the merchants guilds as the guilds reach are too far out.
Skills
Academic, Animals, Perception, Smith, Social, Status, Streets, Wilderness, Wealth
Additional Equipment: Fine Clothing, 2 Wagons, 8 Horses, Melee Weapon, Missile Weapon
Weaponsmith -
You are a maker of weapons and you are very good at what you do. You either belong to the guild or have trouble.
Skills
Smith Specialty (Weaponsmith), Status
Additional Equipment: Shop with Hammer and Anvil
Working in the fields....
This is the most common occupation in the civilized world. Most will work their lives away and die never seeing any adventure. Here are a list of the skill all of this background will have.
Action +5, Animals +5, Might +5, Perception +5, Smith +5, Stamina +5, Status -15, Wealth -15
Additional Equipment: Ragged Clothing, Club
Farmer -
You live in the wilderness away from civilization. You have no lord save yourself.
Additional Equipment: Farm in the Wilderness, Tools, Ox
Peasant -
You are a freeman in the service of the government or a local lord. As long as you farm successfully you are left alone. You are required to give one half of your crop to the lord or more. Sometimes there is only crops for the lord and none for the family.
Additional Equipment: Farmland Owned by Lord, Tools, Plow
Serf -
You and your family are owned until a debt is paid off. The lord takes most of your crop leaving you very little. He adds on bogus debts for any reason. All the beautiful girls when old enough are taken and end up servants in his house. Once paid off you can work as a peasant. Many break their contract and begin their lives as adventurers.
Additional Equipment: Land Owned by Lord, Tools, Plow, 1-100G Debt to Lord
Studying old tomes.....
The scholarly and sagely occupations are looked on with curiosity by most folk as the mystery of reading and writing is out of their reach. Many of the educated study forbidden lore and tomes to gain knowledge of the mystical. While others study the limits of science and scoff at the mystical. Most will have the following attributes unless otherwise stated.
Skills
Academic, Perception, Status, Will, Wealth
Alchemist -
The Alchemist is the creator of potions of all sorts. This is a very respected person from all classes of society. Alchemist very rarely form guilds and pass their knowledge to a very few select students. Normally this is their own children though for the right price an Alchemist will train another.
Skills
Academic Specialty (Alchemy) Smith Specialty (Glassblowing)
Additional Equipment: Shop in town with Alchemist Laboratory upstairs
Artificer -
You are a collector and finder of ancient artifacts and devices from the past. You have vast knowledge of ancient history and science.
Skills
Academic Specialty (History), Academic Specialty (Science of the Ancients), Smith, Status, Wilderness,
Additional Equipment: Spyglass, Melee Weapon, 1-10 Ancient Devices that you and the Game Master decides on.
Doctor -
The honorable occupation of a physician is needed in the Old Realm. Only the very rich or the military can afford the services of such skill. Although the local healer can give many Doctors a run for their money the Physician is also well trained in medical knowledge collected from across the world.
Skills
Academic Specialty (Language Latinus), Academic Specialty (Science Anatomy), Healer
Additional Equipment: Office/Manor in Town (with upstairs above), Medical Kit
Linguist -
The linguist is a busy sort with the history of the world as it is. There are thousands of ancient tongues across the world lost to all but a very few. Many are hired by nobles and mages wanting translations of unspeakable lost text. Many have their lives in danger once they translate the wrong cult's tome and have to take up a life of adventure.
Skills
Academic Specialty (Languages as many as you can learn. ) Academic Specialty (Translate Ancient Language. Requires library)
Additional Equipment: Books in Private Library, Nice Home in University
Mage -
You are the most rare of sorts. A wizard of old. With the church's inquisition killing out most of the future of mages you have to keep your arts in secret. Only revealing to those who have the powers of the elements or could have the potential to be taught. You are well known by the nobility and give them much service. You may either live in a city among the noble neighborhoods or in a walled manor far out in the wilderness but near at least a village.
Skills
Academic Specialty (Language Latinus), Academic Specialty (Language Surpurnal), Academic Specialty (Language Infernal), Academic Specialty (Lore)
Any of the Magical Elements
Spirit, Stone, Flame, Ice, Luminance, Shadow, Wood, Storm,
Additional Equipment: Books in Private Library, Manor
Mage Apprentice -
You are an apprentice to a Mage. You must keep your master's arts secret. You have been taught how to read and write if you did not know how and are currently studying strange languages and lore. That is when your not cleaning the manor, stables, rooting the garden, cooking, and doing the laundry as well as a million other things. You have been naturally gifted or have quickly learned a few elements of magic.
Skills
Pick one or two elements of magic.
Spirit Stone Flame Ice Luminance Shadow Wood Storm
Navigator -
You are hire for armies, navies, and nobility to plot a course from know maps and the sun and stars. Be it on land or sea. Unfortunately most of the work is on the sea where many disappear with no return.
Skills
Academic Specialty (Navigation), Academic Specialty (Astrology)
Additional Equipment: Tools, Fine Clothing
Sage -
The Sage is of the view of the world from a mystical view. They are masters of history and lore. They have many of the secrets of religions. They are quite safe from the inquisition as most are from noble blood and the Sagely Orders can wield a huge amount of money and power. They are at odds with the Scholars who scoff at anything mystical. The debates are usually in the streets and can turn to downright bloody brawls to the death.
Skills
Academic Specialty (History), Academic Specialty (Lore) Academic Specialty( Language Latinus),
Academic Specialty (Theology) and ANY Element of Magic.
Additional Equipment: Fine Clothing, Sage's Cape, Library at Home or Luminarium
Scholar -
The Scholar is of the humanist view that the world and all mystical occurrences can be explained away by science. They are antagonistic to any and all religions and mystics and say not much about the Surpurnal Church. They are quite safe from the inquisition and the church as most are from noble blood and the Scholarly Orders can wield a huge amount of money and power. They despise the Sages worst of all as many of their debates oppose and shake everything the Scholar believes in.
Skills
Academic Specialty (History), Academic Specialty (Science), Academic Specialty (Mathematics), Academic Specialty (Theology)
Additional Equipment: Fine Clothing, Scholar's Cape, Library at Home or University
Teacher -
You are a Professor without a university. You go from manor to manor educating the noble children preparing them for university life. It is a horrible job as the noble children are as bad as the adults.
Additional Equipment: Fine Clothing, Hat, Library at Home, Backpack with Books (on various subjects)
Praying and Fasting.....
The papacy of the old realm is mostly corrupt save for a few true good priest trying to truly help others. The nobility are allowed to do horrible things to the lower class and buy indulgences from the church that lets them walk free men. Various orders within the Church plot and plan various schemes. Members of the priesthood fight amongst each other for various church and governmental positions using up and destroying anyone in their way. Though if there is a challenge to the church all other activities are put aside to defend the Church. The Orthodox Holy Suprurnal Church of the Avatar is though of with reverence and fear by most of the peasantry. The church for some is one place that they can escape their daily woes for a while within a great tall grand chapel.
Here are a the most common skills of an Avatarin priest.
Academic, Entertain, Healer, Perception, Social, Will
They may have any one or more of these powers.
Spirit, Stone, Flame, Ice, Luminance, Shadow, Wood, Storm
Standard Equipment
Robes, Holy Symbol, Staff and Dagger (in storage for use only in battle or travel and only if an adult)
Acolyte -
You are a priest in training. You are nothing more than a servant. You work and clean for 10 hours and study for 8-10 hours a day. If you fail at your duties you are beat severely. A few of the priest are perverts and homosexuals. You now do not know if you want to be a priest (or nun if female) anymore. After a few years you know you will be a Monk (or Nun) and then possibly move up to the priesthood. If you are of noble blood your life is 8-10 hours of study and a lot of time off. In a few years one of noble blood will become a priest (although female nobles will still only be nuns, but nuns in a really good station)
Bishop -
You have been a priest for many years and now you are a bishop. You weld great power and wisdom in which you use to further the will of the Church. You delegate the indulgences of the nobility and how much to charge them. You wish is to become the Arch Bishop and then be the Supurnal Father.
Skills
Academic Specialty (History), Academic Specialty (Lore) Academic Specialty( Language Latinus),
Academic Specialty (Theology)
Additional Equipment: Extravagant Clothing, Holy Books, Extravagant Headdress, Gold Holy Symbol, Gold Rings, Holy Jeweled Staff, Holy Jeweled Dagger, Holy Jeweled Ceremonial Sword, Holy Jeweled Chalice, Holy Artifact (If in a big enough town or city), Holy Jeweled Breastplate, Grand Cathedral
Choir Boy/Girl -
You are a poor child that has been raised within the confines of the churches. You sing for the church and do slave work the rest of the time. Many of the priest are good people but the rest molest you on a daily basis. You hope to become an acolyte or escape the church grounds. If not you will kill your tormentors.
Skill
Entertain Specialty (Singing)
Additional Equipment: Robes
Heretic -
You may have been a priest but now hate the corrupt church. You now are a member of the Unorthodox or Protestant Church. You and your followers are seen as more of a threat than the Bane by the Orthodox Church and they will actively go forth to kill any and all of you and your followers. You have taken up the sword to defend your people and are though of as an outlaw by most.
Skills
Accuracy, Action, Animals, Brawling, Melee, Stealth, Streets, Wilderness
Additional Equipment: Black Robes, Black Hat, Holy Books (Translated into Skasspiel)
Monk -
You are in training for the priesthood. You may actually if skilled enough get to go with a priest to do various church appointed task. Other than that you are a slave doing more of what you did as an acolyte but getting to study more.
Skills
Academic Specialty (History), Academic Specialty (Lore) Academic Specialty( Language Latinus),
Academic Specialty (Theology)
Nun -
You are a sisterhood married to the Church. You are suppose to be a virgin but many a priest has taken that from you during your acolyte years (Unless you were of noble blood). You try to forget the corruption and do good deeds for mankind. You want to get into the high sisterhood and then become a mother superior.
Skills
Academic Specialty (History), Academic Specialty (Lore) Academic Specialty( Language Latinus),
Academic Specialty (Theology)
Additional Equipment: Headdress
Priest -
After being an acolyte and then a monk for years (unless you were of noble blood then you went right to the priesthood) you are now a priest of the Orthodox Holy Surpurnal Church of the Avatar. You are stationed in a small cathedral you have command over a few monks, nuns, and acolytes. You are expected to hear confessions and collect indulgences from the nobility. You are also expected to ferret out any heresy, wizards, and bane worship you find and report them to the inquisition if you cannot destroy them yourself.
Skills
Academic Specialty (History), Academic Specialty (Lore) Academic Specialty( Language Latinus),
Academic Specialty (Theology)
Additional Equipment: Extravagant Clothing, Holy Books, Extravagant Headdress, Gold Holy Symbol, Holy Jeweled Staff, Holy Jeweled Dagger, Small Cathedral
Witch Hunter -
You are a priestly warrior for the inquisition. You ferret out heretics, wizards and the Bane wherever you go. If anyone gets in your way you will accuse them of working for the Bane. You are above the law and god's chosen champion in this world. You are a truly mad with fervor to hunt down what you see as evil.
Skills
Accuracy, Action, Brawling, Melee, Might, Stamina, Stealth, Streets, Wilderness,
Full Helm, Breastplate, Chain Sleeves, Chain Pants, Sword, Shield, Crossbow, Backpack, Rope 50 ft. Horse, Chain Barding, Saddle, Saddlebags
In the Circus, Playhouses, Street performing.....
You are a performer. You travel from town to town, city to city making your way in the world bringing light happiness and culture to people's dreary lives. The life is not always easy as travel between civilized lands is quite dangerous. The Church and Government can sometimes step in too if the message of the play is controversial. Hopefully all they do is just shut your show down and your told to leave. Many an entertainer has had his or her property confiscated and or been imprisoned for years or worse. Though most from rich to poor enjoy a good show.
The entertainer most commonly has these following items
Puffy Shirt, Tights (or nice dress), Set of Common Clothing, Dagger, Club
Actor -
You are an Actor. You want to play in the great cities playhouses one day but for now you must travel the world making your way
Skills
Academic, Action, Entertain, Looks, Perception, Social, Streets, Wilderness,
Additional Equipment: Fine Stage Clothing, Stack of Plays on Paper
Acrobat -
You are an acrobatic wonder you can fold and bend yourself in ways unimaginable, flip and roll across the ground and balance high above a crowd upon a wire.
Skills
Action, Action Specialty (Acrobatics), Brawling, Entertain, Looks, Might, Perception, Stamina, Stealth, Streets, Wilderness
Animal Trainer -
You train animals of various sorts to perform in the shows. You want to one day perform for nobility in a command performance.
Skills
Action, Animals, Brawling, Entertain, Perception, Streets, Wilderness
Additional Equipment: Collection of animals (Get with the GM on this one)
Bard -
The bard is an ancient order (akin to the druids) of performers who use magic in their performance. They are loved and treasured where ever they go as they spread news and gossip of the rest of the world throughout the year. They are great teller of tells and sagas of old. They sing songs as no one else can and leave the people wanting more the next year. All bards belong to an order and will recognize any other bard on sight. Bards are left alone by most as their order is quite dangerous if disturbed.
Skills
Academic, Academic Specialty (History), Academic Specialty (Lore) Academic Specialty( Language Latinus), Academic Specialty (Theology), Accuracy, Action, Brawling, Entertain, Looks, Melee, Perception, Social, Status, Stealth, Streets, Wilderness, Will, Wealth
Spirit, Stone, Flame, Ice, Luminance, Shadow, Wood, Storm
Additional Equipment: Musical Instrument, Pen & Ink, Fine Clothing, Fine Hat, Melee Weapon
Comedian -
You are a funny man! You crack jokes with your quick wit and make others laugh. You are sometimes hired to insult another and can do so with great skill. Most laugh but it can be dangerous to anger nobility.
Skills
Action, Brawling, Entertain, Perception, Social, Stealth, Streets, Wilderness
Additional Equipment: Pen & Ink, Stack of Comedy Papers with various Jokes, Backpack
Dancer -
You are a dancer. You cavort around in nearly nothing for the pleasure of the crowd. You are wanted and loved by many men. This is normally a good thing unless the wrong nobleman or priest takes a fancy to you then it is time to leave or drain his money coffers.
Skills
Action, Entertain (Dance), Looks, Stealth, Streets, Wilderness
Equipment
Additional Equipment: Sexy Costume, Tambourine, Finger Symbols
Fortune Teller -
You are a teller of fortunes. Be you real or fake people flock to you and your advice. You are also full of advice for curses and omens as well as supernatural creatures. In many cases what is not know is made up.
Skills
Academic Specialty (Astrology), Academic Specialty (Lore) Academic Specialty( Taros Cards), Perception
Sometimes the element of Spirit
Equipment
Additional Equipment: Tent, Crystal Ball (if you have the element of Spirit), Taros Cards, Astrological Charts, Fancy Clothing, Rapier, Wagon, 2 Horses
Minstrel -
You are a traveling singer and are the better you are the better you are paid. You dress fancy.
Skills
Academic, Accuracy, Action, Animals, Brawling, Entertain, Healer, Looks, Melee, Might, Perception, Smith, Social, Stamina, Status, Stealth, Streets, Wilderness, Will, Wealth
Spirit Stone Flame Ice Luminance Shadow Wood Storm
Additional Equipment: Musical Instrument, Pen & Ink, Fine Clothing, Fine Hat, Melee Weapon
Musician -
You play a musical instrument. you hope to make it into a big city symphony.
Entertain Specialty (Musical Instrument of Choice)
Additional Equipment: Musical Instrument of Choice
Singer -
You voice commands attention each time you sing. You hope to make it to one of the big opera houses in the big cities. But for now you are just going to make it with a traveling show.
Skills
Entertain (Specialty Singing)
Additional Equipment: Fancy Clothing, Pen & Ink, Stack of Papers with Songs
Storyteller -
You are a one man (or woman) show. You can set up anywhere and tell a tale for a few coins. You hope one day to work the taverns of large cities but the street corners will do for now.
Skills
Academic, Entertain, Perception, Social, Stealth, Streets, Wilderness
Additional Equipment: Pen & Ink, Papers with Various Stories
Street Performer -
You are a juggler and acrobat. The street corner is your stage and the world your theater. You hope to join up with a show but for now the street corner is just fine. It barely pays the bills.
Skills
Accuracy, Action, Entertain (Specialty Juggling), Melee, Perception, Social, Stealth, Streets, Wilderness
Additional Equipment: Billiards, Balls, 3 Daggers, Fancy Costume
Strong Man -
You are a strong man. You challenge others to feats of strength. You sometimes will have fight matches if a challenger is particularly loud and obnoxious. You have not lost yet
Action, Brawling, Entertain, Melee, Might, Perception, Stamina, Streets, Wilderness
Additional Equipment: Iron Bars, Weights, Tiger Skin Costume
On the High Seas, Port Towns, Rivers.....
You live on the coast or on the banks of the many rivers of the Olde Realm. You are very comfortable with being on the water and never get sea sick.
Skills
Accuracy, Action, Brawling, Melee, Might, Perception, Stamina, Stealth, Streets, Wilderness, Wilderness Specialty (Seamanship)
Additional Equipment: Comfortable Clothing, Dagger, Light Boots or Sandals
Boatman -
You use your small boat or barge to ferry passengers, pilot ships, or smuggle cargo. You have lived on the river/coast your entire life. You see that most boatmen rarity live to old age as the seas and the rivers are dangerous. There are attacks from bandits and monsters that are getting more frequent.
Additional Equipment: Barge (on rivers) or Large Rowboat with sail (on oceans), Melee Weapon
Captain -
You are a military naval officer of the crown. You run a tight ship. You hope to gain a larger ship and perhaps a fleet.
Additional Equipment: Small Ship, Fine Officer Uniform, Melee Weapon, Musket Pistol, 4 cannons, Telescope
Explorer -
You have been given a ship by the crown/church/nobleman to explore and claim uncharted lands. Many others before you have gone never to return. You will find new lands and claim them.
Academic, Social, Status, Wealth
Additional Equipment: Small Ship, Fine Clothing, Melee Weapon, Musket Pistol, 4 cannons, Telescope
Fisherman -
You catch fish for a living. You eat fish every day. You might give it up and go adventuring.
Additional Equipment: Large Rowboat, Fishing Nets, Melee Weapon
Marine -
You are a marine of the royal navy. You are a force to be reckoned with. You have fought in over 10 sea battles. Your bad rough and have a neat uniform. When you enter a tavern you expect respect.
Additional Equipment: Melee Weapon, Missile Weapon, Studded Leather, Pot Helm, 50 ft. of Rope, Grappling Hook, Backpack, Fine Naval Uniform
Pirate -
You are the scum of the earth. You are escaped prisoners or slaves (or whatever) that raid other ships for loot. It is rumored that all pirates are bloodthirsty murderers. This is not so as many times the crew is spared if they give no trouble. You wish one day to get away from this life and go adventuring.
Additional Equipment: Melee Weapon, Small Musket Pistol
Pirate Captain -
You have stabbed and shot your way to the top. You now have a ship and a crew of pirates. You hope to have a fleet of ships raiding and controlling a section of the seas avoiding the navy and their marines.
Additional Equipment: Small Ship, Fine Clothing, Melee Weapon, Musket Pistol, Parrot on Shoulder, 4 cannons, Telescope
Sailor -
You sail the ship. You clean the ship. You watch for the enemy. You fix food, wash clothes, and cater to the Marines who protect you on board.
Additional Equipment: Royal Navy Sailor Uniform, Melee Weapon, Small Musket Pistol
Living in large Estates, Castles, Colleges...
You were born into power and riches. You live a life of luxury. Most of the nobility are openly ruthless and cruel to the under classes. They live hedonistic lives and think themselves above the under classes and will not tolerate any person acting out of their place. Nobility are notoriously stupid with money and will run out before their next monthly allowance. They are constantly in debt and on the run from various guild masters and loan sharks they owe money to. They must keep a good name and will usually pay back debts or have someone else take care of it as a favor. Almost all of them dabble in various forms of black magic, which they use against each other. Others are actually rumored to be into bane cults. The nobleman commonly will go out wenching and have hundreds of illegitimate children from underclass women they have seduced or raped. Female nobles have life differently. They must stay pure until marriage, which is usually around twelve to seventeen years old give or take. They are normally married to an older well-established already married noble man, as polygamy is commonplace within noble society. Many a young noble girl has died from an older jealous vicious wife. Many of the noble females if poor and widowed and with daughters will live a wing from a nobleman and let him have his way with all of them. Any male offspring of widows are sent to be acolytes. If you are a good person and a noble you must have been raised far from society.
Academic +10, Animals -20, Entertain +5, Perception -5, Smith -20, Social +10, Stamina -5, Status +35, Stealth -10, Streets -10, Wilderness -10, Will -15, Wealth +35
Male - 1-10+5 Fine to Extravagant Outfits, 2-200P worth of Jewelry, Horse, Saddle, Melee Weapon, Pen & Ink, Stack of Papers with various plans and liaisons.
Female - 2-20+5 Fine to Extravagant Dresses, 4-400P worth of Jewelry, Pen & Ink, Stack of Papers with various plans and liaisons
You live in one of your family's estates (1-10 of them in various locations chosen by the Game Master) if you do not have your own. Only the Head of the Family or the Family Council can sell an estate.
Bastard-
You are an illegitimate child of a noble. You have all the trappings of the noble male or female except the jewelry is halved. Your life is in great danger as any legitimate Noble's offspring will try to keep you away from any of the families fortune.
Concubine -
You are a high-class pleasure slave owned by the royalty or the church. You are sent to the nobles for a time to spy upon them or as payment for good deeds. Sometimes you are passed or traded from royal to royal. You are given your own wing of a manor where ever you stay.
Courtesan -
You are a single young noblewoman waiting to be married. Every week you are brought to various court appearances to be seen. It is more of an auction of titles and fortunes. Many noblewomen are married off to old disgusting noblemen and are never seen from again. Many escape their lives leaving fortune and title behind to go adventuring.
Diplomat -
You are a nobleman appointed by the crown to deliver terms of diplomacy to other countries. This is a very well paying job although dangerous. Sometimes you are asked to spy as you are in places that none else could enter. You know if you are caught it would mean death.
Additional Equipment: Various Treaties and Intelligence Reports
Guild master -
You have move up into business so high that you are considered a nobleman. You know that they must treat you with respect because they commonly borrow money from you when they have spent all their monthly allowances. A guild master is a vary dangerous position. Other guilds will try to sabotage your business. They will try to kidnap, kill, or maim you or your family. The royalty will try to tax you. The Church will want tithes. Bandits harass the trade routes. If you can solve these problems you will have the greatest most powerful guild.
Smith Specialty (Chose a trade)
Additional Equipment: Various Trade Agreements and Plans
Herald -
You are from the very respected royal college of arms. You study and catalog all the heraldry of the nobles and royalty. You must know who every single person is without fail. You are commonly sitting beside a noble or royal leader being ask who is that?
Additional Equipment: Books on Heraldry, Telescope, Trumpet
Knight -
You are a noble or royal knight in service to the crown. You are suppose to be honorable and kind and practice chivalry. This you know is very rare as most knights are noblemen who bully their way through life. Most spend their time going to tourneys, carousing, and wenching. Some knights are lights of the world and practice the law of chivalry and justice. They give money to the poor and healing to the sick. These men are called paladins and they are vary rare indeed
Animals Specialty (Ride), Social
Spirit (if you are a paladin)
Additional Equipment: Warhorse, Plate Barding, Lance, Medium Metal Shield, Great Helm, Plate Mail from Head to toe, 4 Weapons of Choice, Saddle, Saddle Bags, 1-10 days of food, Bottle of Wine, Waterskin, Small Manor
Lady -
You are an established unmarried noblewoman. You are either a widow or your father died before you were married and you had no brothers. You must be vicious as ever as many a nobleman, gigolo, and con man will try to take your fortune.
Lawyer -
You are a barrister in high court. You try cases in court. You know that many noblemen and noblewomen are guilty but you cannot convict them as you hope one day to become a judge. You must keep friends in high places. You would be bankrupt if you did not accept the gifts from noblemen and noblewomen on trial. You have seen many an innocent commoner be punished unjustly. Will you turn your back on your society and face true justice.
Additional Equipment: Law Books in Library, White Wig, Gavel
Nobel Lord -
You are a Noble Lord and Leader of a Noble family. You must run your household like a business and be very careful about whom you invest with. There are many guilds asking for loans. You do not mind asking for strict terms for you know if they do not pay you will own them and their family. You have various problems each day to deal with. Servants, peasants, and serfs various complaints and excuses. Much trouble in finding good quality guards. Various households in various lands needing repair or being attacked by bandits. The troubles never end.
Additional Equipment: 1-10 Estates in Various Locations across the Old Realm.
Nobel's Son -
Your father wants you to marry and start running his various businesses. You are young and just want to have fun. You anger him often and are sent to out of the way places to rest. You spend all your money on taverns and wenches. You are spoiled and rude. You tend to thrash various commoners. Any real trouble and your father's guards take care of any real threat.
Additional Equipment: 1 wing in Estates in Various Locations across the Old Realm
Page -
You are a young nobleman under the age of 15. You have been chosen to become a knight but you first must make it to squire. You train every day in the arts of war against other pages. You retrieve weapons for the knight on the tourney field. You are responsible for the servants to take care of the knights needs. The rest of the time you spend carousing and wenching.
Additional Equipment: Cloth Armor, Pot Helm, Knight's Wagon (with his supplies), Draft Horse
Professor -
You teach the students in the local college. You are a nobleman and enjoy your great body of knowledge you possess. You despise most of the nobles that come to the college for they are wasting your and their time and money. You truly enjoy the serious student and will quickly make them a teacher or professor if you are able.
Academic Specialty (as many as you can think of)
Additional Equipment: Library in College, Private Apartment in College, Laboratory in College
Student -
You are a spoiled and obnoxious nobleman. You only are going to college to please your parents. Your degree has already been bought. You do nothing except cause trouble after school.
OR
You really are there to learn. The other nobles consider you an idiot as they see learning a worthless endeavor.
Squire -
You are a knight in training. When not a a tourney you are seen carousing and wenching. Sometimes you are dispatched to do the royal justice to a chosen foe. You are hoping that you can have a heroic moment in a battle to gain your knighthood.
Additional Equipment: Chain Shirt, Chain Pants, Chain Coif, Bassinet
List of all Skills/Magic
Academic, Accuracy, Action, Animals, Brawling, Entertain, Healer, Looks, Melee, Might, Perception, Smith, Social, Stamina, Status, Stealth, Streets, Wilderness, Will, Wealth
Spirit, Stone, Flame, Ice, Luminance, Shadow, Wood, Storm
Skills
Additional Equipment: